Tag

2k

066: Bioshock

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We take a stroll through Rapture and see what Andrew Ryan has built.

Developer: Irrational Games | Publisher: 2K Games  | Release Date:  August 21, 2007

Mike, Jacob and Moe share stories about the great year 2007 was for games, how they came to Bioshock, and whether the twist holds up in the current day and age.

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Players: Michael Ruffolo (@ruffolom), Jacob McCourt (@JacobMcCourt), and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 What did we know about Bioshock coming into this?
  • 4:30 Bioshock was like going to Disney world
  • 5:10 2007 was a great year for games
  • 7:25 Expectations were high and it broke Mike’s heart playing it again
  • 8:15 Do the game mechanics age well?
  • 8:40 “The Citizen Kane of Games” and Roger Ebert
  • 10:10 How did we play it? PC, console, original and remaster
  • 11:58 What is Bioshock and how does it start?
  • 13:15 Morality system and consequences (or lack thereof)
  • 13:50 Who is Andrew Ryan?
  • 15:30 Splicers and Atlas
  • 16:30 What does the game look like? Answer: dark and creepy
  • 19:10 Rapture feels like a character
  • 20:00 This game still looks good, and looked great back in the day
  • 20:45 What are Plasmids?
  • 22:00 What is Adam and Eve and where did it come from? Sea slugs and superhumans
  • 23:15 “Little Sisters are Demons”
  • 24:00 Big Daddies are like momma bears and just as tough
  • 26:00 How did you take down Big Daddies?
  • 28:00 Incinerate and Shock
  • 28:50 Plasmids and the wrench
  • 30:15 Jacob feels the gameplay is dated
  • 32:30 KOTOR is the best game ever made and Mike’s co-hosts are trollish dickheads 🙂
  • 33:30 The AI is really good
  • 34:20 What are your favourite parts of the game?
  • 38:30 Jacob and Mike geek out over Fort Frolic and Sander Cohen
  • 41:30 What did you do with the Little Sisters? Jacob McCourt is a bad man
  • 45:00 Tennenbaum and the different endings
  • 48:30 Bioshock and the illusion of choice
  • 51:00 Frustrated with a second playthrough
  • 52:00 The bad PS3 port made Mike happy
  • 53:20 Jacob felt it drags on and doesn’t end well
  • 54:00 What we felt about the ending
  • 55:00 Randian Objectivism and the politics of the game
  • 59:00 Simple impressions on the sequels, Bioshock 2 and Bioshock Infinite
  • 1:01:00 LBGC connection to Bioshock 2
  • 1:03:00 What’s next for Ken Levine?
  • 1:04:30 Sharing our final thoughts and takeaways
  • 1:05:20 Mike almost got a regrettable Bioshock tattoo

018: Spec Ops: The Line

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We travel head-first into a sandstorm in Spec Ops: The Line.

Developer: Yager Development | Publisher: 2K Games | Release Date: June 26, 2012

The OG crew (Jacob, Moe and Mike) rides in a helicopter, disobey direct orders and become the hero. “What is this “vault with B” malarkey?” Our next episode launches on December 13th and we are playing To The Moon!

You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 1:12 What is Spec Ops: The Line?
  • 2:32 What is your past experience with Spec Ops: The Line?
  • 3:45 A warning about Spec Ops: The Line
  • 4:33 The game’s setup (Chapter 1-3)
  • 7:42 Jacob’s hypothesis about the game
  • 9:28 Moe jumps ahead to an important choice
  • 12:25 The game’s mechanics
  • 14:50 Favourite weapons
  • 18:10 We return to the first choice in the game (Rick Gould)
  • 19:45 Mike brings up Heart of Darkness & Apocalypse Now
  • 22:52 Mike brings it back to Spec Ops: The Line with “white phosphorus” (Chapter 8)
  • 27:27 We talk about how we played the game
  • 29:03 “There’s always a choice”
  • 30:15 Who is Konrad?
  • 31:30 Where’s the 9 volt battery?
  • 32:30 The game’s visuals
  • 35:18 Nolan North
  • 36:45 Jacob’s “tin hat” theory
  • 37:15 How would you market this game?
  • 41:05 The hanging men (Chapter 9)
  • 43:05 Is the game believable? Blame the sandstorms.
  • 44:25 The other hanging
  • 46:43 Tunnel vision
  • 48:17 The water truck choice
  • 49:42 The fourth wall
  • 50:40 Executions
  • 51:40 The game’s message
  • 53:25 The final sequence & hallucinations
  • 58:28 Konrad’s revelation and the final decision (“who is Konrad?”)
  • 1:02:50 The second set of endings
  • 1:04:36 Our final thoughts