Monthly Archives

February 2019

057: SOMA

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We question mankind’s remaining humanity in SOMA.

Developer: Frictional Games | Publisher: Frictional Games | Release Date: September 22, 2015

Jacob, Moe and special guest Jessica Fantauzzo look through everyone’s personal effects, dodge monsters, curl up into the fetal position and question everyone’s motives. Also, we flip a coin.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)

Special Guest: Jessica Fantauzzo (@jfant)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 3:00 The origins of SOMA
  • 8:30 SOMA’s Toronto connection
  • 9:15 A very explicit spoiler warning…
  • 10:10 Simon Jarrett’s start in Toronto
  • 12:00 The brain scan
  • 14:40 The physicality in the game (and Edward Scissorhands)
  • 18:30 What do you mean… they can use doors (like Resident Evil 2’s Mr. X)?
  • 21:20 The first enemy and friendly encounter
  • 26:45 Carl Semken and moral choice
  • 29:25 First contact with Catherine Chun and her “heavenly robotic voice” aka “Pokedex Catherine”
  • 31:05 The room floods… and we question everything…
  • 33:35 Meeting Catherine
  • 37:15 Where we are, what happened to Earth
  • 39:50 Moe made so many notes
  • 41:40 The ARK
  • 44:25 The WAU
  • 46:00 Sarah Lindwall
  • 54:45 “A brand new you”
  • 1:00:50 “Flip a coin”
  • 1:03:35 The “cat buttholes” scattered throughout the game, structure gel and Dr. Johan Ross
  • 1:09:00 Walking on the ocean floor is super dope
  • 1:11:00 Moe wants a kick or a punch in this game (and we sneak in some anime)
  • 1:16:00 Finding Catherine and the final sequence of the game
  • 1:21:20 The ARK survey
  • 1:25:30 The “mirror moment”
  • 1:27:10 The WAU’s end was disappointing
  • 1:29:50 The Left Behind Quiz Corner
  • 1:36:00 Wrap-up

056: Crackdown

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We jump for joy (and orbs) in Crackdown.

Developer: Realtime Worlds | Publisher: Microsoft Game Studios | Release Date: February 20, 2007

Mike and Jacob run very quickly on the streets of Pacific City, shoot so many rockets and kick each other in the face in the pursuit of the greater good.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Michael Ruffolo (@ruffolom) and Jacob McCourt (@JacobMcCourt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:45 Michael starts with the Halo 3 connection
  • 2:50 Game Informer’s thoughts about the game echo our own
  • 3:55 What is Crackdown, Agent?
  • 7:15 Skills for Kills, Agent? No… good load-outs.
  • 9:45 Who is David Jones, Agent?
  • 12:45 Prototype vs. Crackdown
  • 14:00 What do you like most about Crackdown, Agent?
  • 14:45 ORBS!
  • 17:30 A standout boss battle with Olga Romanov
  • 19:45 Michael and Jacob talk about their favorite open-world games
  • 24:15 Cut-scenes and story bits in the game
  • 26:20 Crackdown 2
  • 28:40 “So much of this game is dumb”, including the ending
  • 32:00 The Crackdown co-op experience
  • 36:00 Jacob and Mike play a game of “This or That”
  • 39:00 Jacob brings up Breakdown
  • 42:25 Crackdown 3 and final thoughts