071: Doom (2016)

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We rip and tear our enemies to shreds as the Doom Slayer in Doom (2016).

Developer: id Software | Publisher: Bethesda Softworks | Release Date: May 13, 2016

Jacob, Mike and Moe go to hell, kill everything in sight and head bang to some sick rock beats while doing it.

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Players: Jacob McCourt (@JacobMcCourt), Moe Murtadi (@mmurtadi) and Michael Ruffolo (@ruffolom)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:45 What is DOOM?
  • 4:05 What is our experience with the series?
  • 6:10 Who are John Carmack and John Romero?
  • 8:10 How did we play Doom (2016)?
  • 9:05 How does Doom play (combat chess, glory kills and push forward combat)?
  • 16:20 The guns!
  • 19:50 Weapon mods and limited use weapons (including chainsaw and the BFG-9000)
  • 24:25 Ruins
  • 28:40 Bosses
  • 30:55 Is the story in this one important?
  • 34:20 Sound (shout-out to A & C Games in Toronto)
  • 36:15 Graphics
  • 39:45 The tumultuous story of Doom 4 1.0 aka Call of Doom (see noclip’s documentary about it)
  • 42:15 The things we didn’t like: the Switch port’s price and load times
  • 44:05 User submitted questions (multiplayer mode, sensitivity, “Doom Guy” for Smash and Rip or Tear)
  • 49:20 Final thoughts

Next Shows:

  • Wolfenstein: The New Order – December 4th
  • Detroit: Become Human – January 1st