We jump through space and fight back the Rebels in the name of the Federation in FTL: Faster Than Light.
Developer: Subset Games | Publisher: Subset Games | Release Date: September 14, 2012
Jacob, Mike, and a back-in-action Moe talk about space warfare, reminisce about the old Kickstarter days, and learn how much failure we can take in one sitting.
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Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom), Moe Murtadi (@ mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub
Show Notes (spoilers):
- 2:15 “You are a strategy… flight… spaceship commander.”
- 3:10 What is a Roguelike?
- 3:48 Kickstarter successes and backstory
- 5:02 How did you play it?
- 6:00 “How hard is this game?!”
- 7:00 Sharing our initial strategies and tips
- 9:03 “How long did you play for? Did you ever win?”
- 10:30 When we find out there were hotkeys
- 12:20 How we learned to play and got better
- 13:40 Explaining the ship
- 15:40 “What did you upgrade first?”
- 19:35 Boarding and pausing
- 20:30 The different crew species and member diversity
- 25:00 Weapon loadout and enemy priority
- 28:30 How you can snowball your wins
- 33:40 Kickstarter bonus names? Alex Rigopulous and Chris Remo appear
- 34:24 How do you deal with missles and hacking? A sad story
- 37:50 The addons we bought for our ships
- 39:20 The final boss battle
- 43:20 The difficulty of this game and why its like Braid
- 45:00 Moe does know how to read, despite evidence otherwise
- 47:00 Jacob still plays with his NeoPets
- 48:20 Should you avoid the Nebula?
- 53:10 Weapons you should and shouldn’t use
- 58:09 Final verdict and recommendations