We jump through space and fight back the Rebels in the name of the Federation in FTL: Faster Than Light.

Developer: Subset Games | Publisher: Subset Games | Release Date: September 14, 2012

Jacob, Mike, and a back-in-action Moe talk about space warfare, reminisce about the old Kickstarter days, and learn how much failure we can take in one sitting.

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Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom), Moe Murtadi (@ mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:15 “You are a strategy… flight… spaceship commander.”
  • 3:10 What is a Roguelike?
  • 3:48 Kickstarter successes and backstory
  • 5:02 How did you play it?
  • 6:00 “How hard is this game?!”
  • 7:00 Sharing our initial strategies and tips
  • 9:03 “How long did you play for? Did you ever win?”
  • 10:30 When we find out there were hotkeys
  • 12:20 How we learned to play and got better
  • 13:40 Explaining the ship
  • 15:40 “What did you upgrade first?”
  • 19:35 Boarding and pausing
  • 20:30 The different crew species and member diversity
  • 25:00 Weapon loadout and enemy priority
  • 28:30 How you can snowball your wins
  • 33:40 Kickstarter bonus names? Alex Rigopulous and Chris Remo appear
  • 34:24 How do you deal with missles and hacking? A sad story
  • 37:50 The addons we bought for our ships
  • 39:20 The final boss battle
  • 43:20 The difficulty of this game and why its like Braid
  • 45:00 Moe does know how to read, despite evidence otherwise
  • 47:00 Jacob still plays with his NeoPets
  • 48:20 Should you avoid the Nebula?
  • 53:10 Weapons you should and shouldn’t use
  • 58:09 Final verdict and recommendations