Tag

bethesda

073: Wolfenstein: The New Order

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We hide out in WWII-era Germany and plot our assault in Wolfenstein: The New Order.

*We had some slight mic issues in this episode (especially near the end of the episode). We apologize for the inconvenience.*  

Developer: Machine Games | Publisher: Bethesda Softworks | Release Date: May 20th, 2014

Mike, Moe and special guest Kevin Reaburn dual-wield, get tested on the train and do the good good stealth.

The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

If you liked the show, consider giving us a review on iTunes!

Players: Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)

Special Guest: Kevin Reaburn (@ATribeCalledKev)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:50 What did we know about Wolfenstein: The New Order and Machine Games before playing?
  • 5:20 A connection to the Chronicles of Riddick & Starbreeze?
  • 6:50 What is Wolfenstein: The New Order?
  • 9:50 We laugh at the difficulty names
  • 11:40 The starting sequence of the game
  • 13:25 Anya and the first key decision
  • 21:15 The rest of the major story beats (part 1)
  • 23:45 The Da’at Yichud
  • 28:10 Great mechanics in the game
  • 34:00 Tons of terrain types
  • 37:25 LaserKraftWerk upgrades
  • 40:45 “The stealth was so good in this game”
  • 42:20 The rest of the major story beats (part 2) and how the game ends
  • 50:00 Dual-wielding!
  • 52:50 Shotgun alternative ammo, the OP
  • 53:30 Our other favourite weapons
  • 56:15 The best characters in the game
  • 1:01:45 Character development mission
  • 1:03:30 Wrap-up (#KevQueries)

Next Shows:

  • Detroit: Become Human – January 1st ft. Jacob McCourt, Travis Colenutt & Katie Lesperance
  • More game announcements coming soon!

071: Doom (2016)

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We rip and tear our enemies to shreds as the Doom Slayer in Doom (2016).

Developer: id Software | Publisher: Bethesda Softworks | Release Date: May 13, 2016

Jacob, Mike and Moe go to hell, kill everything in sight and head bang to some sick rock beats while doing it.

The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

If you liked the show, consider giving us a review on iTunes!

Players: Jacob McCourt (@JacobMcCourt), Moe Murtadi (@mmurtadi) and Michael Ruffolo (@ruffolom)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:45 What is DOOM?
  • 4:05 What is our experience with the series?
  • 6:10 Who are John Carmack and John Romero?
  • 8:10 How did we play Doom (2016)?
  • 9:05 How does Doom play (combat chess, glory kills and push forward combat)?
  • 16:20 The guns!
  • 19:50 Weapon mods and limited use weapons (including chainsaw and the BFG-9000)
  • 24:25 Ruins
  • 28:40 Bosses
  • 30:55 Is the story in this one important?
  • 34:20 Sound (shout-out to A & C Games in Toronto)
  • 36:15 Graphics
  • 39:45 The tumultuous story of Doom 4 1.0 aka Call of Doom (see noclip’s documentary about it)
  • 42:15 The things we didn’t like: the Switch port’s price and load times
  • 44:05 User submitted questions (multiplayer mode, sensitivity, “Doom Guy” for Smash and Rip or Tear)
  • 49:20 Final thoughts

Next Shows:

  • Wolfenstein: The New Order – December 4th
  • Detroit: Become Human – January 1st