Monthly Archives

February 2018

025: Journey

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We float on with some very long scarves in Journey.

Developer: Thatgamecompany | Publisher: Sony Computer Entertainment | Release Date: March 12, 2012

Jacob, special guest Travis Colenutt and a quarantined Mike hide from Guardians, shred their scarves, float high and talk about aquatic life. “I’m the bubble boy!”

A quick programming note: we had originally planned to release our Zombi/ZombiU episode this week but have moved that episode to March 7th. Apologies for the change. Our March 21st episode is FTL: Faster Than Light.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)

Special Guest: Travis Colenutt (@TravisColenutt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 1:20 Michael is very sick
  • 2:20 A little background about Thatgamecompany & Journey
  • 3:30 Our collective experience with the game
  • 5:44 Let’s describe Journey
  • 7:40 Wait… motion controls? Sixaxis refresher.
  • 9:00 The multiplayer component of the game
  • 13:15 We start back at the beginning
  • 14:45 The aesthetic of the game
  • 16:45 Jacob’s favourite part of the game
  • 18:20 *gasp* “There are enemies?”
  • 19:30 Travis takes us under the sea
  • 20:50 The game opens in the desert
  • 25:58 Austin Wintory’s music is excellent
  • 28:15 The cutscenes and a little bit more about the story
  • 31:10 Terminator: Journey
  • 32:01 Into the depths of darkness and The Guardians
  • 36:55 The snowy area
  • 38:05 Jacob compares this game to Brothers: A Tale of Two Sons
  • 39:05 Back to the snow and Travis meets another player
  • 42:50 The collapse
  • 44:45 What does the story mean?
  • 49:35 Mike cries and Life of Pi
  • 52:18 Wrap-up
  • 54:44 A fun fact about Jenova Chen

024: Interview with Victor Magnuson (Fatshark Games)

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After playing through Warhammer: The End Times – Vermintide, Moe and Jacob had a conversation over Discord with Victor Magnuson. Victor is a Game Designer and Producer at Fatshark Games in Stockholm, Sweden. The team at Fatshark is currently working on Warhammer: Vermintide 2, a sequel to the highly successful original game.

Moe and Jacob talk about Victor’s jump from finance to game design, the history of Fatshark Games, how they began work on the Warhammer IP, the community they have built around the franchise and the upcoming Warhammer: Vermintide 2.

An open beta for Warhammer: Vermintide 2 is launching soon and the release date for the game will be announced in the near future.

Player: Jacob McCourt (@JacobMcCourt) & Moe Murtadi (@mmurtadi)

Guest: Victor Magnuson (@Zarpan)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes:

  • 1:00 Victor and Moe talk about their shared transition away from the Finance Industry
  • 5:34 Victor’s journey at Fatshark Games (covering GRIN, Quality Assurance and Game Design)
  • 9:53 How did Fatshark get connected with Games Workshop?
  • 11:58 How do you interact with Games Workshop on the game?
  • 14:44 What’s the pitch and the pillars for Warhammer: Vermintide?
  • 18:00 Victor talks about why they supported Warhammer: Vermintide for so long with DLC (while comparing the game to Rainbow Six: Siege)
  • 20:45 How does Fatshark interact with their active community?
  • 23:23 We transition to Vermintide 2, Victor talks about the difference between V1 and V2
  • 25:50 Victor talks about the addition of the Chaos Faction to Vermintide 2
  • 27:57 The addition of Career Paths in Vermintide 2
  • 31:27 Victor talks about the difference between the loot systems in Vermintide 1 and Vermintide 2
  • 33:23 We talk about the game’s Spawn Director
  • 36:32 We ask Victor what he is most exciting to watch and play when development on Vermintide 2 wraps up
  • 37:39 Details about the game’s release date and beta



023: Hotline Miami

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We get ultra-violent in 1989 with Hotline Miami.

Developer: Dennation Games & Abstraction Games (PlayStation Ports) | Publisher: Devolver Digital | Release Date: October 23rd, 2012

Jacob, Mike and Moe ask questions about violence, throw knives and wear masks to hide their true feelings. “Moe Mask, Mo’ Bullets.” Our next episode features ZombiU and/or Zombi and launches on February 21st!

You can now e-mail us your questions! Send questions about past episodes or questions about us to!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 3:05 Our past experiences with Hotline Miami
  • 4:30 Using a mouse and keyboard vs. a controller (Jacob also brings up the Vita again)
  • 5:35 We take a crack at explaining the premise
  • 7:40 We bring up the Complex Hotline Miami documentary (hey, it’s good)
  • 8:00 We compare Hotline Miami to GTA/GTA 2
  • 10:05 The look of Hotline Miami (“it’s a vibe” *DJ Khaled voice*)
  • 11:15 The controls of Hotline Miami (including the lock-on feature)
  • 13:00 Hotline Miami’s Masks
  • 15:57 The knives of Hotline Miami and Mike tried a “no gun playthrough”
  • 18:00 The problem with multi-level complexes and Jacob’s true feelings come out
  • 20:00 A game that beats the poop out of you
  • 21:25 Are we sociopaths… bringing it back to Spec Ops: The Line
  • 24:25 Don’t play the game with the sound off
  • 27:30 Jacob brings up Cactus & “…this game is […] better than the sum of its parts.”
  • 29:00 Mike explains the story
  • 33:29 The shift from Jacket to Biker
  • 35:22 The end of the game
  • 38:20 Is the game about mental illness?
  • 40:30 How a developer’s break-up affected the game
  • 44:00 The four questions and tying this game to Bioshock and The Stanley Parable
  • 47:40 How our age affected our thoughts about the violence
  • 50:00 Jacob hates the doors
  • 51:13 How did we rank in the game & how we combo
  • 52:35 How would you recommend playing the game?