Monthly Archives

March 2018

027: FTL: Faster Than Light

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We jump through space and fight back the Rebels in the name of the Federation in FTL: Faster Than Light.

Developer: Subset Games | Publisher: Subset Games | Release Date: September 14, 2012

Jacob, Mike, and a back-in-action Moe talk about space warfare, reminisce about the old Kickstarter days, and learn how much failure we can take in one sitting.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! Our April games are Tomb Raider (2013) and God of War (2005)!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom), Moe Murtadi (@ mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:15 “You are a strategy… flight… spaceship commander.”
  • 3:10 What is a Roguelike?
  • 3:48 Kickstarter successes and backstory
  • 5:02 How did you play it?
  • 6:00 “How hard is this game?!”
  • 7:00 Sharing our initial strategies and tips
  • 9:03 “How long did you play for? Did you ever win?”
  • 10:30 When we find out there were hotkeys
  • 12:20 How we learned to play and got better
  • 13:40 Explaining the ship
  • 15:40 “What did you upgrade first?”
  • 19:35 Boarding and pausing
  • 20:30 The different crew species and member diversity
  • 25:00 Weapon loadout and enemy priority
  • 28:30 How you can snowball your wins
  • 33:40 Kickstarter bonus names? Alex Rigopulous and Chris Remo appear
  • 34:24 How do you deal with missles and hacking? A sad story
  • 37:50 The addons we bought for our ships
  • 39:20 The final boss battle
  • 43:20 The difficulty of this game and why its like Braid
  • 45:00 Moe does know how to read, despite evidence otherwise
  • 47:00 Jacob still plays with his NeoPets
  • 48:20 Should you avoid the Nebula?
  • 53:10 Weapons you should and shouldn’t use
  • 58:09 Final verdict and recommendations

026: ZombiU & Zombi

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We smack some thick-skulled zombies with our cricket bat in ZombiU & Zombi.

Developer: Ubisoft Montpellier & Straight Right (Ports) | Publisher: Ubisoft | Release Date: November 18, 2012

Jacob, special guest Travis Colenutt and a fully-healthy Mike talk about horror games, prepare our Bug-Out-Bags and reminisce about the launch of the Wii U.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! Moe returns to the Left Behind Game Club for our FTL: Faster Than Light episode launching on March 21st.

Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)

Special Guest: Travis Colenutt (@TravisColenutt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:05 “Michael, what do you think of this game?”
  • 3:30 The setup and the story for ZombiU
  • 6:50 Jacob compares the game to Dark Souls & Bloodborne
  • 9:40 The thickest skulls in the world
  • 11:00 The game’s sound design
  • 12:55 “This game could have been so much more”
  • 13:40 Travis’ general thoughts about the game
  • 15:30 Our general feelings about horror games (we talk about Resident Evil, Silent Hill: Shattered Memories, Condemned, Shadows of the Damned and Until Dawn)
  • 18:00 The dread and the stress of ZombiU/Zombi
  • 22:35 The reason for the thick zombie heads
  • 23:55 How many times did we die in the game?
  • 26:20 We talk about the online features of the game and the glitches
  • 29:35 Wii and WiiU launch titles
  • 30:50 Favourite parts of the game
  • 33:45 The terrifying nursery
  • 35:15 Difference between the Wii U version and the remake
  • 38:30 All of the weapons and what we used
  • 42:00 What about flares, molotov cocktails, landmines and grenades?
  • 44:20 The exploding zombies
  • 45:30 How did you play the game?
  • 47:10 Who were the Ravens of Dee and why is the Prepper so angry all the time?
  • 49:20 Turret (not turd) sequences
  • 52:00 The endings and how would you make a ZombiU 2?
  • 54:35 Final thoughts and wrap-up