Monthly Archives

May 2020

089: Firewatch

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We venture to the forests of Wyoming to watch for fires in Firewatch.

Developer: Campo Santo | Publisher: Campo Santo and Panic, Inc. | Initial Release: February 9, 2016

Jacob, Mike, Moe and special guest Dan from the Greatest Story Ever Played Podcast enjoy some knock-off peanut butter, tell stories about their Boy Scout days and complain about not having firearms.

Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Dan from the Greatest Story Ever Played Podcast | Podcast: https://thegreateststoryeverplayed.com | Twitter: @StoryEverPod

Special Thanks: Jarrett McCourt for his voice on the cold open | Website: http://jarrettmccourt.com/

Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

SHOW NOTES:

  • 2:00 Dan talks about The Greatest Story Ever Played Podcast
  • 3:00 The “Fast Pitch” on Firewatch
  • 3:40 What is Firewatch + our admiration for Campo Santo’s members (Idle Thumbs, Walking Dead S1, Bioshock 2: Minerva’s Den, Half-Life: Alyx and In the Valley of the Gods)
  • 8:50 How did we play Firewatch?
  • 10:50 The look of Firewatch (and some Ford misappropriation)
  • 16:00 Wildlife and firearms
  • 18:10 Okay, describe Firewatch in detail!
  • 21:00 Now we get to the opening of the game’s story
  • 28:25 How did we play our Hanks?
  • 30:05 Voice acting in the game (Cissy Jones & Rich Sommer)
  • 31:50 An incident with some terrible teens (aka what did we do with their boombox)
  • 36:40 Are we good with maps? Jacob, the ex-Scout, is bad with maps and fire. 
  • 40:15 Firewatch’s mystery begins to unravel with a broken window, a communications line that has been cut and a wrecked campsite
  • 46:10 Unravelling the mystery
  • 51:45 The final sequence of the game
  • 1:01:10 Question from @ThoughtsFromP1 on Twitter: “did you find the ending was a satisfying conclusion to the story?”
  • 1:05:35 Question from @CtrlAltNoob on Twitter: “I see this recommended as one of the best Walking Sims a lot, what is it that makes this stand out more as oppose to others in the genre?”
  • 1:10:05 Question from @CommanderNici on Twitter: “would you take a job as a fire watcher and if so, how would you keep yourself entertained?”
  • 1:13:20 Our final thoughts and Dan talks about his podcast in detail

NEXT SHOWS

  • June 3, 2020 – Kentucky Route Zero, Act 2 feat. Jacob, Mike and special guest Adam Iannetta
  • June 10, 2020 – Kentucky Route Zero (The Entertainment) feat. Jacob, Mike and special guest Adam Iannetta
  • June 17, 2020 – Shovel Knight feat. Jacob, Mike, Moe and special guest Nathan Brandt

DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!

TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month.

088: Kentucky Route Zero (Limits & Demonstrations)

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We look at some art in Kentucky Route Zero: Limits & Demonstrations.

Developer: Cardboard Computer | Publisher: Annapurna Interactive | Initial Release: February 7, 2013

Jacob, Mike and special guest Adam Iannetta are stricken with sadness, play with cassette tape and think about visages. You can download this interlude for free!

Players: Jacob McCourt (@JacobMcCourt) & Mike Ruffolo (@ruffolom)

Special Guest: Adam Iannetta (@DMAIannetta) | Website: adamiannetta.ca

Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

SHOW NOTES:

  • 2:15 How does Limits & Demonstrations begin?
  • 6:55 So, what do you do in this interlude?
  • 12:30 Our take on “Overdubbed Nam June Paik Installation in the style of Edward Packer”
  • 14:20 We screwed up and thought this was Act 2
  • 17:50 Mike compares this game to Thomas Pynchon’s “Gravity’s Rainbow” and David Foster Wallace’s “Infinite Jest”
  • 22:30 A description of “Visage”
  • 25:55 A description of “Spinning Coin Suspended, Correcting for Angular Motion”
  • 28:30 Wait… was this whole thing just a hardware test?

NEXT SHOWS:

  • May 20, 2020 – Episode 89: Firewatch feat. Jacob, Mike, Moe and special guest Dan from the Greatest Story Ever Played Podcast
  • June 3, 2020 – Episode 90: Kentucky Route Zero, Act 2 feat. Jacob, Mike and special guest Adam Iannetta
  • June 10, 2020 – Episode 91: Kentucky Route Zero, The Entertainment feat. Jacob, Mike and special guest Adam Iannetta

DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!

TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month.

087: Kentucky Route Zero (Act 1)

By | PODCAST | One Comment

We transport antiques through the Kentucky back-country in Kentucky Route Zero, Act 1.

Developer: Cardboard Computer | Publisher: Annapurna Interactive | Initial Release: January 7, 2013

Jacob, Mike and special guest Adam Iannetta meet a very old dog, explore some very spooky locations and buckle up for the strange and the mundane.

Players: Jacob McCourt (@JacobMcCourt) & Mike Ruffolo (@ruffolom)

Special Guest: Adam Iannetta (@DMAIannetta) | Website: adamiannetta.ca

Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

SHOW NOTES:

  • 2:40 The “Fast Pitch” on Kentucky Route Zero
  • 3:25 What did we know about Kentucky Route Zero before we started?
  • 5:10 How did we play?
  • 7:15 Wait, this game was episodic? And it had a Kickstarter? [The Polygon article Jacob mentioned]
  • 7:50 What is Kentucky Route Zero?
  • 10:40 The start of the game at Equis Oil and the darkness held within (Act I, Scene I)
  • 14:05 An introduction to Conway and your dog
  • 15:50 How did we play our Conway?
  • 19:45 When things may have started to unravel at the Marquez Farmhouse (Act I, Scene II)
  • 23:05 The game has STYYYYYLE (and reminded us of Paper Mario)
  • 25:20 Mike describes the driving and some of the stops along the way
  • 29:20 How long did play in Kentucky Route Zero Act 1?
  • 30:25 We make our way to Elkhorn Mines (Act 1, Scene III)
  • 33:30 Wait, who is Shannon?
  • 36:15 Moving through the mine on a minecart (reminder: Mike is a scaredy-cat; Act 1, Scene IV)
  • 40:50 Mike explores and forgets to talk about his time back at Equis Oil (Act 1, Scene V)
  • 44:35 Back to the Marquez Farmhouse (Act 1, Scene VI)
  • 46:00 Do we want to keep playing Kentucky Route Zero?
  • 48:20 Our wildest theories about Act 2 and beyond!

NEXT SHOWS:

  • May 13, 2020 – Kentucky Route Zero (Limits & Demonstrations) feat. Jacob, Mike and special guest Adam Iannetta
  • May 20, 2020 – Firewatch feat. Jacob, Mike, Moe and special guest Dan from the Greatest Story Ever Played Podcast

DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!

TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month.