087: Kentucky Route Zero (Act 1)

We transport antiques through the Kentucky back-country in Kentucky Route Zero, Act 1.

Developer: Cardboard Computer | Publisher: Annapurna Interactive | Initial Release: January 7, 2013

Jacob, Mike and special guest Adam Iannetta meet a very old dog, explore some very spooky locations and buckle up for the strange and the mundane.

Players: Jacob McCourt (@JacobMcCourt) & Mike Ruffolo (@ruffolom)

Special Guest: Adam Iannetta (@DMAIannetta) | Website: adamiannetta.ca

Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub


  • 2:40 The “Fast Pitch” on Kentucky Route Zero
  • 3:25 What did we know about Kentucky Route Zero before we started?
  • 5:10 How did we play?
  • 7:15 Wait, this game was episodic? And it had a Kickstarter? [The Polygon article Jacob mentioned]
  • 7:50 What is Kentucky Route Zero?
  • 10:40 The start of the game at Equis Oil and the darkness held within (Act I, Scene I)
  • 14:05 An introduction to Conway and your dog
  • 15:50 How did we play our Conway?
  • 19:45 When things may have started to unravel at the Marquez Farmhouse (Act I, Scene II)
  • 23:05 The game has STYYYYYLE (and reminded us of Paper Mario)
  • 25:20 Mike describes the driving and some of the stops along the way
  • 29:20 How long did play in Kentucky Route Zero Act 1?
  • 30:25 We make our way to Elkhorn Mines (Act 1, Scene III)
  • 33:30 Wait, who is Shannon?
  • 36:15 Moving through the mine on a minecart (reminder: Mike is a scaredy-cat; Act 1, Scene IV)
  • 40:50 Mike explores and forgets to talk about his time back at Equis Oil (Act 1, Scene V)
  • 44:35 Back to the Marquez Farmhouse (Act 1, Scene VI)
  • 46:00 Do we want to keep playing Kentucky Route Zero?
  • 48:20 Our wildest theories about Act 2 and beyond!


  • May 13, 2020 – Kentucky Route Zero (Limits & Demonstrations) feat. Jacob, Mike and special guest Adam Iannetta
  • May 20, 2020 – Firewatch feat. Jacob, Mike, Moe and special guest Dan from the Greatest Story Ever Played Podcast

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