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mac

057: SOMA

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We question mankind’s remaining humanity in SOMA.

Developer: Frictional Games | Publisher: Frictional Games | Release Date: September 22, 2015

Jacob, Moe and special guest Jessica Fantauzzo look through everyone’s personal effects, dodge monsters, curl up into the fetal position and question everyone’s motives. Also, we flip a coin.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)

Special Guest: Jessica Fantauzzo (@jfant)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 3:00 The origins of SOMA
  • 8:30 SOMA’s Toronto connection
  • 9:15 A very explicit spoiler warning…
  • 10:10 Simon Jarrett’s start in Toronto
  • 12:00 The brain scan
  • 14:40 The physicality in the game (and Edward Scissorhands)
  • 18:30 What do you mean… they can use doors (like Resident Evil 2’s Mr. X)?
  • 21:20 The first enemy and friendly encounter
  • 26:45 Carl Semken and moral choice
  • 29:25 First contact with Catherine Chun and her “heavenly robotic voice” aka “Pokedex Catherine”
  • 31:05 The room floods… and we question everything…
  • 33:35 Meeting Catherine
  • 37:15 Where we are, what happened to Earth
  • 39:50 Moe made so many notes
  • 41:40 The ARK
  • 44:25 The WAU
  • 46:00 Sarah Lindwall
  • 54:45 “A brand new you”
  • 1:00:50 “Flip a coin”
  • 1:03:35 The “cat buttholes” scattered throughout the game, structure gel and Dr. Johan Ross
  • 1:09:00 Walking on the ocean floor is super dope
  • 1:11:00 Moe wants a kick or a punch in this game (and we sneak in some anime)
  • 1:16:00 Finding Catherine and the final sequence of the game
  • 1:21:20 The ARK survey
  • 1:25:30 The “mirror moment”
  • 1:27:10 The WAU’s end was disappointing
  • 1:29:50 The Left Behind Quiz Corner
  • 1:36:00 Wrap-up

028: Tomb Raider (2013)

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We raid some tombs and discover our inner Lara Croft in Tomb Raider (2013).

Developer: Crystal Dynamics with Eidos Montreal (Multiplayer), Nixxes (Next-Gen Console Ports), Feral Interactive (Mac/Linux Ports) and Square Visual Works (CGI) | Publisher: Square Enix | Release Date: March 5, 2013

Jacob, Mike, Moe and Special Guest Kevin Reaburn travel to the Dragon’s Triangle, reminisce about TressFX and miss spring game sales by two days.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! We launch our God of War (2005) episode on April 18th.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Kevin Reaburn (@ATribeCalledKev)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 1:30 Jacob re-introduces the audience to Kevin Reaburn
  • 2:40 Kevin starts with a big question: “which came first?” (correction: pre-Crystal Dynamics’ Tomb Raider games were developed by Core Design)
  • 5:30 Our exposure to the Tomb Raider franchise
  • 8:40 The writers of Tomb Raider: Rhianna Pratchett and Susan O’Connor
  • 9:30: So many credits in this game!
  • 10:05: The story of Tomb Raider (2013)
  • 11:20 It’s just called Tomb Raider, y’all
  • 13:00 What is the Definitive Edition? Also, TressFX
  • 14:50 This isn’t the “old Lara”
  • 18:35 The rest of the crew of the Endurance
  • 19:10 Hunting and gathering
  • 23:00 Survival Instinct
  • 24:15 We debate about the best weapon in the game
  • 25:20 This game is so violent and has much dirty rebar
  • 28:40 A bear trap and a wolf attack
  • 30:05 Tomb Raider’s world building
  • 31:20 Jacob’s Dad Moment
  • 33:20 Encounters with the supernatural
  • 35:50 Lara’s First Kill (“kills a deer, kills a man and kills everyone”)
  • 38:35 The game’s progression
  • 40:05 Slow-mo time (aka the Steady Shot), fire arrows and headshot reticle
  • 42:35 Combat puzzles & Tomb Raider vs. Uncharted
  • 45:05 Comparing the game to Indiana Jones
  • 46:15 Shantytown and difficulty
  • 49:00 The landscape and the tombs
  • 51:45 Smart AI
  • 53:20 Under-developed side characters
  • 54:20 Dual pistols are overrated
  • 55:30 Issues with the next-gen ports and great checkpoints
  • 59:55 The final confrontation
  • 1:04:40 The Final Hours of Tomb Raider & Jason Graves’ soundtrack/”The Instrument”
  • 1:06:25 Final thoughts
  • 1:11:00 Kevin missed the Xbox Spring Sale by two days. We tell him about for the first time here.

011: Papers, Please

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We approach the border of Arstotzka to talk about Papers, Please. Moe, Jacob and Michael talk about the importance of proper documentation, Jorji Costava and why accountants shouldn’t be the head of the household in Arstotzka. “What did you do with your Tamagochi back in the day?” We called an audible with our content schedule and have pushed the first part of our Legend of Zelda: Wind Waker series to Wednesday, September 20th. Part 2 will release on Wednesday, September 27th.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:00 – Our past experience with the game
  • 4:20 – Structure of the game
  • 10:50 – Jorji Costava (#jorjithehero)
  • 15:30 – The subplots
  • 16:05 – The husband and wife
  • 16:55 – The psychology of Papers, Please
  • 18:35 – The “flow”
  • 20:15 – EZIC
  • 24:50 – What would you do with a thousand dollars?
  • 27:20 – Getting paid
  • 31:30 – The bomb
  • 36:25 – The psychology of Papers, Please (part 2)
  • 40:40 – Final thoughts
  • 45:50 – Question from the community
  • 49:00 – Our next game
  • 51:50 – Angry Alvin comes out