061: Cuphead

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We died thousands of times in Cuphead.

Developer: StudioMDHR | Publisher: StudioMDHR| Release Date: September 29, 2017

Jacob, Mike and special guest Shane Chiasson make a deal with the devil, roll the dice, hold down “X” for many hours and get frustrated by the youth.

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Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)

Special Guests: Shane Chiasson (@chiassoo; check out his YouTube channel)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 What system did you play Cuphead on?
  • 2:30 Re-mapping the controls [Cuphead tips: How to fix the controls (Polygon)]
  • 3:40 Shout-out to old cartoons (Betty Boop, Tom & Jerry and Looney Tunes)
  • 4:45 Cuphead and many E3s
  • 6:00 Shout-out to Bendy and the Ink Machine and a Zombie Walt Disney
  • 6:25 Mike makes us feel old with his “Cuphead Cousin” and Jacob rage quits life
  • 8:00 Boss Run/Boss Rush games that we have played (shout-outs to Scott Pilgrim vs. the World, Castle Crashers and Mega Man X) & Studio MDHR’s influences
  • 10:30 Did we like this game?
  • 12:25 The game’s setup
  • 13:50 Run & Gun and the “Simple” difficulty level
  • 15:00 Power-up/weapon discussions and plane levels
  • 20:20 Our brain solved the tough levels (Jacob enjoys punishment)
  • 23:20 Back to power-up discussions
  • 25:50 The moment Jacob realized that Cuphead is a good video game [Cuphead, Ruiner, and the joy of really hard games (Verge)]
  • 32:30 We get to King Dice and breakdown this insane boss fight [Cuphead boss guide: King Dice in ‘All Bets Are Off’ (Polygon)]
  • 35:10 Tipsy Troop, Chips Bettigan and Mr. Wheezy
  • 37:20 Pip and Dot, Hocus Pocus and Phear Lap
  • 40:10 Who died the most in Cuphead?
  • 42:15 The Devil’s Choice
  • 44:30 Would the game better with a Switch controller [Yup, Cuphead Is Better On the Switch. Here’s Why. (Paste Magazine)]
  • 46:15 Pirouletta, Mangosteen and Mr. Chimes
  • 50:45 Perfect dice parrying
  • 52:40 The Devil and other boss talk
  • 59:05 “It’s a real castle?” and Cuphead 2
  • 1:00:25 Wrap-up

031: Grow Home

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We climb with B.U.D., listen to M.O.M. and drunkenly flail about in Grow Home.

Developer: Ubisoft Reflections | Publisher: Ubisoft | Release Date: February 4, 2015

Jacob, Mike and Moe rode beanstalks, used giant leaves as hang-gliders and collected crystals. Also, we decided unanimously that this game should always be played with a controller.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

We had previously announced that this week would be our “The Witness” episode. We wanted more time with the game, so we shuffled our upcoming schedule around. Our next two episodes will be: The Witness (May 30) and Star Wars: Republic Commando (June 13). More June content announcements in the coming weeks!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:25 What is Grow Home?
  • 3:35 Who is Ubisoft Reflections?
  • 5:10 This game is on Unity; Moe gives his two cents on this game and Unity
  • 7:10 Mike didn’t have a great time; don’t play this game with a controller
  • 10:50 Jacob compares Grow Home to Katamari Damacy, QWOP and GIRP
  • 12:25 Moe talks about the ragdoll
  • 13:35 Some of the other mechanics and powers in the game
  • 15:55 What Moe and Jacob liked about Grow Home and the game’s reception
  • 18:15 Falling and tips for falling
  • 19:45 Grow Home isn’t, but Grow Up is on Xbox One (correction: the game is not on Mac)
  • 20:50 Jacob brings up Space Station Silicon Valley and Mike brings up Metal Arms: Glitch in the System (R.I.P. Swingin’ Ape Studios)
  • 22:30 What would make you play Grow Up?
  • 24:25 Final thoughts (and Jacob sets out his perfect Saturday)