We set blasters to “fun” in Star Wars: Republic Commando.
Developer: LucasArts | Publisher: LucasArts | Release Date: February 28, 2005
Mike, Moe and Special Guest Shane Chiasson grow up in test tubes, eat some Star Wars flavored Easter Eggs and heal deep wounds in bacta tanks.
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- June 27th: Vanquish
- June 29th: The 1-Year Anniversary of the Podcast!
Players: Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Special Guest: Shane Chiasson (@chiasoo)
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Show Notes (spoilers):
- 1:55 We introduce Star Wars: Republic Commando
- 2:45 What system did we play this game on?
- 6:00 Republic Commando: A History Lesson
- 7:20 What’s *your* history with the game?
- 10:00 Do we love Star Wars?
- 11:05 Setting up the plot of the game
- 15:50 Did we remember the squad intros?
- 17:30 The game audio and voice acting (with a Kaidan Alenko shout-out)
- 21:20 The game’s second mission, difficulty and bacta tanks
- 25:05 The game’s save system
- 28:05 Did the game get repetitive?
- 32:30 The guns in the Star Wars: Republic Commando
- 35:30 Other games of the era and Unreal Engine 2
- 41:55 Mike discovers why the game may seem a little rushed
- 46:10 The game’s third mission on Kashyyyk and the soundtrack
- 49:00 Why was Star Wars: Republic Commando 2 (Imperial Commando) cancelled?
- 53:30 Final thoughts