Tag

third person shooter

056: Crackdown

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We jump for joy (and orbs) in Crackdown.

Developer: Realtime Worlds | Publisher: Microsoft Game Studios | Release Date: February 20, 2007

Mike and Jacob run very quickly on the streets of Pacific City, shoot so many rockets and kick each other in the face in the pursuit of the greater good.

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Players: Michael Ruffolo (@ruffolom) and Jacob McCourt (@JacobMcCourt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:45 Michael starts with the Halo 3 connection
  • 2:50 Game Informer’s thoughts about the game echo our own
  • 3:55 What is Crackdown, Agent?
  • 7:15 Skills for Kills, Agent? No… good load-outs.
  • 9:45 Who is David Jones, Agent?
  • 12:45 Prototype vs. Crackdown
  • 14:00 What do you like most about Crackdown, Agent?
  • 14:45 ORBS!
  • 17:30 A standout boss battle with Olga Romanov
  • 19:45 Michael and Jacob talk about their favorite open-world games
  • 24:15 Cut-scenes and story bits in the game
  • 26:20 Crackdown 2
  • 28:40 “So much of this game is dumb”, including the ending
  • 32:00 The Crackdown co-op experience
  • 36:00 Jacob and Mike play a game of “This or That”
  • 39:00 Jacob brings up Breakdown
  • 42:25 Crackdown 3 and final thoughts

035: Vanquish

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We rocket slide around Shinji Mikami’s space station in Vanquish.

Developer: PlatinumGames | Publisher: Sega | Release Date: October 19, 2010

Jacob, Mike and Moe jettison off to space, power-slide and flip around the environment, overheat, upgrade some weapons and then take on Russia.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 The pedigree of Mr. Shinji Mikami
  • 4:15 Moe brings up his love of Metal Gear Rising
  • 5:20 Jacob sets up the game and Mike sets up Dyson spheres
  • 6:25 ? + ? = Vanquish
  • 8:00 R.I.P. San Francisco
  • 10:35 Mike’s biggest pet peeve about Vanquish
  • 12:10 Moe’s pulls a “Kevin”
  • 13:10 What is Vanquish actually?
  • 15:05 The melee attack
  • 17:15 We start the discussion about weapons
  • 21:10 We chat about AI
  • 23:10 The different enemy types
  • 25:40 Mike’s favorite weapon: the Disc Gun
  • 28:40 Fear of the unknown
  • 30:40 The different difficulty levels
  • 34:05 The ultimate game of Limbo
  • 35:10 Vanquish’s level design
  • 38:10 The graphics
  • 40:35 The story is non-sense?
  • 44:35 Jacob brings up Binary Domain #BigBo
  • 46:25 “That’s so anime”
  • 49:05 The game’s UI
  • 49:40 Using slowdown
  • 51:20 Final thoughts about Vanquish
  • 52:40 Vanquish 2?
  • 53:40 Jacob sold a copy of Vanquish to a GameStop employee

018: Spec Ops: The Line

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We travel head-first into a sandstorm in Spec Ops: The Line.

Developer: Yager Development | Publisher: 2K Games | Release Date: June 26, 2012

The OG crew (Jacob, Moe and Mike) rides in a helicopter, disobey direct orders and become the hero. “What is this “vault with B” malarkey?” Our next episode launches on December 13th and we are playing To The Moon!

You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 1:12 What is Spec Ops: The Line?
  • 2:32 What is your past experience with Spec Ops: The Line?
  • 3:45 A warning about Spec Ops: The Line
  • 4:33 The game’s setup (Chapter 1-3)
  • 7:42 Jacob’s hypothesis about the game
  • 9:28 Moe jumps ahead to an important choice
  • 12:25 The game’s mechanics
  • 14:50 Favourite weapons
  • 18:10 We return to the first choice in the game (Rick Gould)
  • 19:45 Mike brings up Heart of Darkness & Apocalypse Now
  • 22:52 Mike brings it back to Spec Ops: The Line with “white phosphorus” (Chapter 8)
  • 27:27 We talk about how we played the game
  • 29:03 “There’s always a choice”
  • 30:15 Who is Konrad?
  • 31:30 Where’s the 9 volt battery?
  • 32:30 The game’s visuals
  • 35:18 Nolan North
  • 36:45 Jacob’s “tin hat” theory
  • 37:15 How would you market this game?
  • 41:05 The hanging men (Chapter 9)
  • 43:05 Is the game believable? Blame the sandstorms.
  • 44:25 The other hanging
  • 46:43 Tunnel vision
  • 48:17 The water truck choice
  • 49:42 The fourth wall
  • 50:40 Executions
  • 51:40 The game’s message
  • 53:25 The final sequence & hallucinations
  • 58:28 Konrad’s revelation and the final decision (“who is Konrad?”)
  • 1:02:50 The second set of endings
  • 1:04:36 Our final thoughts