Tag

ubisoft podcast

069: Valiant Hearts: The Great War

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We learn about the hard truths of World War I in Valiant Hearts: The Great War

Developer: Ubisoft Montpellier | Publisher: Ubisoft | Release Date: June 24, 2014

Jacob and special guests Travis Colenutt (his 6th appearance) and Katie Lesperance (her 1st appearance) solve tons of puzzles, trek around Europe and talk about the dogs of war.

The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

If you love the show, please consider a review on iTunes. It helps a lot.

Player: Jacob McCourt (@JacobMcCourt)

Special Guests: Travis Colenutt (@TravisColenutt) & Katie Lesperance (@lesperak)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes:

  • 1:30 An introduction to Katie’s gaming preferences
  • 2:40 What did we know about Valiant Hearts beforehand?
  • 3:45 How did we play Valiant Heart: The Great War + our Switch impressions
  • 5:15 How would you describe Valiant Hearts?
  • 6:15 Katie shares her love of the The Curse of Monkey Island & LucasArt vs. Sierra adventure games
  • 9:25 The opening of the game and the five main characters (Emile, Karl, Anna, Freddie and Walt)
  • 11:25 World War 1 and video games
  • 12:35 The game’s partnership with Apocalypse: World War I
  • 15:15 Our big issue with the game: its “tonal whiplash” (spoilers begin at 16:20)
  • 18:50 The unique mechanics for the five main characters
  • 19:20 Katie is a nurse and she has an issue with Anna’s compressions
  • 20:55 THERE’S A DOG… save the doggo!
  • 22:35 Risking Walt’s life in front of a flamethrower
  • 24:00 The Dogs of War and we all thought that Walt was going to die
  • 27:25 Tons of block puzzles… did we like the puzzles?
  • 29:45 Anna’s driving sections
  • 30:30 We talk about UbiArt and compare the game to Scribblenauts and Castle Crashers
  • 32:40 Were all of the puzzles logical?
  • 33:55 Jacob compares the final boss to Metal Gear Solid 4
  • 35:00 Travis struggled with his aim
  • 37:50 The hint system
  • 40:45 Jacob’s story book report and the final sequence of the game (The Nivelle Offensive)
  • 45:15 How emotional did we get with the ending? Cold dead heart or a weeping, sopping mess?
  • 51:15 The music fit the game perfectly
  • 52:15 We fight about character and narrator accents (“some PBS narrator”)
  • 58:00 Some of the cool “comic book-like” visual elements (Katie’s husband called it “trippy”)
  • 59:55 Our final thoughts about Valiant Hearts + Jacob’s recommendation: The Lion’s Song
  • 1:04:25 Please let us know if you know about Tintin in our Discord

068: Splinter Cell: Conviction

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We mark and execute our foes in Splinter Cell: Conviction.

Developer: Ubisoft Montreal | Publisher: Ubisoft | Release Date: April 13, 2010

Jacob and Moe give their best Michael Ironside impressions, use some cool gadgets and talk too much about movies.

The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

If you love the show, please consider a review on iTunes. It helps a lot.

Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:50 Our history with Splinter Cell (with SOCOM/Hitman talk)
  • 4:30 How did we play Splinter Cell: Conviction (including a story about Ubisoft Uplay)
  • 5:10 Playing the game with a controller on PC
  • 6:05 Jacob shows off his Splinter Cell: Conviction (Collector’s Edition) aka great audio
  • 7:35 Jacob explores the Clancyverse (Ghost Recon, H.A.W.X. and EndWar)
  • 8:45 Jacob reads Kevin Van Ord’s Verdict on the game (read his Xbox 360 review)
  • 11:40 The controls and gameplay of Splinter Cell: Conviction
    • 11:55 Using the dark
    • 13:20 Using your snake cam
  • 14:10 The Michael Ironside talk begins (Command & Conquer and Jacob looks at his face for the first time)
  • 16:10 The Batman, 24 and My Hero Academia variety minute
  • 18:05 Continued talk about controls and gameplay
    • 18:10 Mark & Execute
    • 22:10 Last Known Position
    • 23:30 Using cover in the game
    • 25:10 Interrogations (and Monster Closets)
  • 27:00 The LBGC’s Chief Guns Officer chimes in on Splinter Cell: Conviction’s weapons
  • 29:30 Gadget talk
  • 33:00 A follow-up on the control (they may be too loose)
  • 34:10 Storytelling in the environment (with a What Remains of Edith Finch callback)
  • 37:00 Comparing Splinter Cell: Conviction to today’s graphics
  • 39:00 The sound in Splinter Cell: Conviction
  • 39:50 Where should you start with Splinter Cell?
  • 41:35 Jacob’s Splinter Cell: Conviction Book Report
  • 46:00 Who is Megiddo (with slight Metal Gear Solid spoilers)
  • 47:15 Jacob compares Splinter Cell: Conviction to Steven Seagal’s Under Siege 2
  • 48:45 Product placement in the game #brands
  • 49:35 Our final thoughts about Splinter Cell: Conviction
  • 52:55 A special shout-out to the The Player Player Podcast