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081: Batman: The Telltale Series (Episode 5 – City of Light)

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Gotham becomes uncaged in Batman: The Telltale Series (Episode 5). Will it become re-caged?

Developer: Telltale Games | Publisher: Telltale Games | Initial Release Date: December 13, 2016

Jacob, Mike and Moe face off with their remaining foes, make weighty choices about body parts and look to fix all of Gotham’s issues.

Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)

Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub


  • 2:05 Recap of Episode 4’s Endings
  • Episode 5 Thoughts:
    • 2:25 Chapter 1: Loose Ends & Chapter 2: Revelations (Penguin)
    • 9:30 Chapter 1: Loose Ends & Chapter 2: Revelations (Harvey Dent)
    • 20:10 Chapter 3: On The Trail
    • 25:10 Chapter 4: The Legacy
    • 33:10 Chapter 5: Executive Decision
    • 42:45 Chapter 6: A New Day in Gotham
  • 47:55 What style of Batman were we?
  • 51:10 Our final thoughts about Episode 5 and the whole series


  • Gato Roboto w/ Jacob, Moe and special guests Arsene Lakpa and Joseph Hooper from the Player Player Podcast: March 4th
  • Broken Age w/ Jacob and special guests Katie Lesperance, Travis Colenutt and Jessica Fantauzzo: March 18th

DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!

TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month.

056: Crackdown

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We jump for joy (and orbs) in Crackdown.

Developer: Realtime Worlds | Publisher: Microsoft Game Studios | Release Date: February 20, 2007

Mike and Jacob run very quickly on the streets of Pacific City, shoot so many rockets and kick each other in the face in the pursuit of the greater good.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Michael Ruffolo (@ruffolom) and Jacob McCourt (@JacobMcCourt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:45 Michael starts with the Halo 3 connection
  • 2:50 Game Informer’s thoughts about the game echo our own
  • 3:55 What is Crackdown, Agent?
  • 7:15 Skills for Kills, Agent? No… good load-outs.
  • 9:45 Who is David Jones, Agent?
  • 12:45 Prototype vs. Crackdown
  • 14:00 What do you like most about Crackdown, Agent?
  • 14:45 ORBS!
  • 17:30 A standout boss battle with Olga Romanov
  • 19:45 Michael and Jacob talk about their favorite open-world games
  • 24:15 Cut-scenes and story bits in the game
  • 26:20 Crackdown 2
  • 28:40 “So much of this game is dumb”, including the ending
  • 32:00 The Crackdown co-op experience
  • 36:00 Jacob and Mike play a game of “This or That”
  • 39:00 Jacob brings up Breakdown
  • 42:25 Crackdown 3 and final thoughts

053: Costume Quest: Grubbins on Ice (DLC)

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We make sure that our Yeti costume doesn’t shrink in the dryer and enter the world of Repugia for Costume Quest: Grubbins on Ice.

Developer: Double Fine Productions | Publisher: THQ, Double Fine Productions and Dracogen (PC) | Release Date: December 21, 2010

Jacob, Mike, Moe and special guest Shay Whiston collect dandy candy and stamps, tell terribly good Dad jokes and lure people away from their relaxing getaways with French Fry smell.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Shay Whiston (@ShaelynTai)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:40 The crew welcomes Shay to the show and we talk a little bit about her gaming habits (like Pokemon, Fallout 3)
  • 3:55 What is Costume Quest: Grubbins on Ice?
  • 5:15 Moe didn’t play the base game, just the DLC
  • 7:40 Shay shares her love of Double Fine and Psychonauts
  • 10:40 Could you play Grubbins on Ice before the main game?
  • 14:30 We go deep on the costumes in Grubbins on Ice
  • 19:00 What were your ideal loadouts?
  • 23:40 Losing to start the game and a difficulty spike to end the game
  • 27:40 Using the French Fry costume
  • 30:15 Beating the final boss (Araxia and Big Bones)
  • 34:10 Jacob shares some details about Amnesia Fortnight and how it ties into Costume Quest and Stacking
  • 36:40 The writing in Costume Quest: Grubbins on Ice
  • 39:15 Bobbing for eyeballs?
  • 40:10 A Costume Quest cartoon?
  • 42:05 The PC version that almost didn’t happen
  • 43:00 Is Grubbins on Ice a Christmas game?

028: Tomb Raider (2013)

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We raid some tombs and discover our inner Lara Croft in Tomb Raider (2013).

Developer: Crystal Dynamics with Eidos Montreal (Multiplayer), Nixxes (Next-Gen Console Ports), Feral Interactive (Mac/Linux Ports) and Square Visual Works (CGI) | Publisher: Square Enix | Release Date: March 5, 2013

Jacob, Mike, Moe and Special Guest Kevin Reaburn travel to the Dragon’s Triangle, reminisce about TressFX and miss spring game sales by two days.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! We launch our God of War (2005) episode on April 18th.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Kevin Reaburn (@ATribeCalledKev)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 1:30 Jacob re-introduces the audience to Kevin Reaburn
  • 2:40 Kevin starts with a big question: “which came first?” (correction: pre-Crystal Dynamics’ Tomb Raider games were developed by Core Design)
  • 5:30 Our exposure to the Tomb Raider franchise
  • 8:40 The writers of Tomb Raider: Rhianna Pratchett and Susan O’Connor
  • 9:30: So many credits in this game!
  • 10:05: The story of Tomb Raider (2013)
  • 11:20 It’s just called Tomb Raider, y’all
  • 13:00 What is the Definitive Edition? Also, TressFX
  • 14:50 This isn’t the “old Lara”
  • 18:35 The rest of the crew of the Endurance
  • 19:10 Hunting and gathering
  • 23:00 Survival Instinct
  • 24:15 We debate about the best weapon in the game
  • 25:20 This game is so violent and has much dirty rebar
  • 28:40 A bear trap and a wolf attack
  • 30:05 Tomb Raider’s world building
  • 31:20 Jacob’s Dad Moment
  • 33:20 Encounters with the supernatural
  • 35:50 Lara’s First Kill (“kills a deer, kills a man and kills everyone”)
  • 38:35 The game’s progression
  • 40:05 Slow-mo time (aka the Steady Shot), fire arrows and headshot reticle
  • 42:35 Combat puzzles & Tomb Raider vs. Uncharted
  • 45:05 Comparing the game to Indiana Jones
  • 46:15 Shantytown and difficulty
  • 49:00 The landscape and the tombs
  • 51:45 Smart AI
  • 53:20 Under-developed side characters
  • 54:20 Dual pistols are overrated
  • 55:30 Issues with the next-gen ports and great checkpoints
  • 59:55 The final confrontation
  • 1:04:40 The Final Hours of Tomb Raider & Jason Graves’ soundtrack/”The Instrument”
  • 1:06:25 Final thoughts
  • 1:11:00 Kevin missed the Xbox Spring Sale by two days. We tell him about for the first time here.

018: Spec Ops: The Line

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We travel head-first into a sandstorm in Spec Ops: The Line.

Developer: Yager Development | Publisher: 2K Games | Release Date: June 26, 2012

The OG crew (Jacob, Moe and Mike) rides in a helicopter, disobey direct orders and become the hero. “What is this “vault with B” malarkey?” Our next episode launches on December 13th and we are playing To The Moon!

You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 1:12 What is Spec Ops: The Line?
  • 2:32 What is your past experience with Spec Ops: The Line?
  • 3:45 A warning about Spec Ops: The Line
  • 4:33 The game’s setup (Chapter 1-3)
  • 7:42 Jacob’s hypothesis about the game
  • 9:28 Moe jumps ahead to an important choice
  • 12:25 The game’s mechanics
  • 14:50 Favourite weapons
  • 18:10 We return to the first choice in the game (Rick Gould)
  • 19:45 Mike brings up Heart of Darkness & Apocalypse Now
  • 22:52 Mike brings it back to Spec Ops: The Line with “white phosphorus” (Chapter 8)
  • 27:27 We talk about how we played the game
  • 29:03 “There’s always a choice”
  • 30:15 Who is Konrad?
  • 31:30 Where’s the 9 volt battery?
  • 32:30 The game’s visuals
  • 35:18 Nolan North
  • 36:45 Jacob’s “tin hat” theory
  • 37:15 How would you market this game?
  • 41:05 The hanging men (Chapter 9)
  • 43:05 Is the game believable? Blame the sandstorms.
  • 44:25 The other hanging
  • 46:43 Tunnel vision
  • 48:17 The water truck choice
  • 49:42 The fourth wall
  • 50:40 Executions
  • 51:40 The game’s message
  • 53:25 The final sequence & hallucinations
  • 58:28 Konrad’s revelation and the final decision (“who is Konrad?”)
  • 1:02:50 The second set of endings
  • 1:04:36 Our final thoughts