We join Sly, Bentley and Murray as we trek the world of Sly Cooper and the Thievius Raccoonus.
Developer: Sucker Punch Productions | Publisher: Sony Interactive Entertainment | Release Date: September 23, 2002
Jacob and Moe look through everyone’s personal things, dodge minions, and take down 5 bosses to retrieve Sly’s family heirloom, the Thievius Raccoonus.
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Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)
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Show Notes (spoilers):
- 2:38 Jacob breaks down his route in buying and playing sony’s hits
- 4:10 Pop out colours and similarities to the wolf among us
- 5:45 What is Sly Cooper and the Thievius Raccoonus
- 8:15 Sly being Sly
- 10:06 Repetitive npc’s made it easy to power through
- 11:58 Moe never actually beat this game but lived his life thinking he did
- 13:22 Sound effects were great in Sly 2
- 15:00 Moe concedes, maybe this did age badly
- 17:41 Jacob’s turret rant
- 19:20 Moe trolls Jacob and tries to convince him the turret moment with Murray was refreshing to see him in action
- 22:30 Did this game along with others in the area make us expect better Boss Battles
- 23:47 What would be the best boss battle in a game
- 26:00 God of War did it right most of the time with Boss Battles
- 28:50 All the final bosses were essentially bullied and became evil
- 31:56 Thoughts on the PS VITA
- 34:35 The Left Behind Quiz Corner
- 40:59 Our final thoughts
- 42:15 A twitter question! Is Murray the biggest ladies man in the Sly Universe?
- 44:45 Wrap-up