Tag

ps2

058: Sly Cooper and the Thievius Raccoonus

By | PODCAST | No Comments

We join Sly, Bentley and Murray as we trek the world of Sly Cooper and the Thievius Raccoonus.

Developer: Sucker Punch Productions | Publisher: Sony Interactive Entertainment | Release Date: September 23, 2002

Jacob and Moe look through everyone’s personal things, dodge minions, and take down 5 bosses to retrieve Sly’s family heirloom, the Thievius Raccoonus.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:38 Jacob breaks down his route in buying and playing sony’s hits
  • 4:10 Pop out colours and similarities to the wolf among us
  • 5:45 What is Sly Cooper and the Thievius Raccoonus
  • 8:15 Sly being Sly
  • 10:06 Repetitive npc’s made it easy to power through
  • 11:58 Moe never actually beat this game but lived his life thinking he did
  • 13:22 Sound effects were great in Sly 2
  • 15:00 Moe concedes, maybe this did age badly
  • 17:41 Jacob’s turret rant
  • 19:20 Moe trolls Jacob and tries to convince him the turret moment with Murray was refreshing to see him in action
  • 22:30 Did this game along with others in the area make us expect better Boss Battles
  • 23:47 What would be the best boss battle in a game
  • 26:00 God of War did it right most of the time with Boss Battles
  • 28:50 All the final bosses were essentially bullied and became evil
  • 31:56 Thoughts on the PS VITA
  • 34:35 The Left Behind Quiz Corner
  • 40:59 Our final thoughts
  • 42:15 A twitter question! Is Murray the biggest ladies man in the Sly Universe?
  • 44:45 Wrap-up

029: God of War (2005)

By | PODCAST | No Comments

We burn the Blades of Chaos into our forearms and try to take down Ares in God of War.

Developer: SCE Santa Monica Studio (w/ Bluepoint Games & Sanzaru Games for the Remaster) | Publisher: Sony Computer Entertainment | Release Date: March 22, 2005

Jacob, Mike and Moe travel to Athens in order to find Pandora’s Box, tear our enemies limb-from-limb and feel 13 all over again.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Our three games for May 2018 are: Metro 2033 (May 2), The Witness (May 16) and Star Wars: Republic Commando (May 30).

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:45 How did you play God of War (2005)?
  • 3:50 A quick refresher about David Jaffe and Incognito Entertainment (note: Shannon Studstill was the Producer)
  • 5:35 God of War in three words
  • 6:55 “This game was designed for 13 year old”
  • 9:20 Jacob brings up X-Play
  • 13:25 Moe writes a God of War Book Report
  • 15:50 The game’s cutscenes
  • 19:00 This game is “super Zelda-ish” and comparisons to Darksiders
  • 20:50 The game’s length
  • 22:45 We talk about Kratos’ abilities and upgrades (Blades of Chaos, Blade of Artemis, Rage of the Gods, Poseidon’s Rage, Medusa’s Gaze, Zeus’ Fury and Army of Hades)
  • 25:10 “You’re bad at video games, how about we move your difficulty down for you.”
  • 27:05 We talk about specific enemy types (i.e.: Centaur, Gorgons and Cerberi)
  • 30:30 The most challenging sections of the game
  • 32:35 Jacob and Moe give Mike heck about using a walk-through and Mike fires back
  • 35:35 The Pinky and the Brain connection in God of War (2005)
  • 37:00 Differences between modern games and older games
  • 39:40 Our thoughts on Kratos “the character” in God of War and other Sony mascots
  • 42:07 Did they explain Kratos’ tattoo? Also, Kratos tattoos.
  • 43:40 Quick Time Events and Resident Evil 4
  • 47:05 Ares: Olympic Javelin Athlete
  • 48:15 The Final Battle
  • 49:15 The ending and “who is that vagrant?”
  • 52:45 The game’s camera and final thoughts
  • 56:00 A big God of War 3 spoiler
  • 56:25 Instagram, iTunes Reviews & Discord
  • 58:25 May 2018 Games

015: Ratchet & Clank: Going Commando

By | PODCAST | No Comments

We use our Tools of Destruction to annihilate Ratchet & Clank: Going Commando. Moe, Jacob, Mike and special guest Thomas Riess talk about the value of the circle strafe, shuriken and totally forget about the Uncharted series for a second (Jacob is really sorry for that). “Why are you playing this game on hard?” Our next episode launches on Halloween (October 31st) and we are playing Costume Quest! Grab the game on your platform of choice and join us.

You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Thomas Riess (@CSGThomas | Editor in Chief, ChargedShot.com)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:50 Why did Moe choose Ratchet and Clank: Going Commando?
  • 3:45 Ratchet & Clank Weapon Ads
  • 5:10 Game setup
  • 8:55 Saturday morning cartoons and R&C; is this game appropriate for adults?
  • 15:00 The Naughty Dog – Insomniac Games connection
  • 17:15 The start of weapon talk…
  • 17:40 …and Thomas makes a list of good weapons and bad weapons
  • 25:25 Our experience with the series
  • 27:15 Mike wasn’t very good at Going Commando
  • 34:35 We talk about our favourite weapons
  • 36:40 The high-fives start on the podcast & Moe hates Olaf from Frozen
  • 40:15 The story
  • 42:00 The variety in the gameplay
  • 47:25 Inverted? Sorry… what?
  • 51:00 The ending. What?
  • 52:45 The Ratchet & Clank Movie
  • 54:55 The “Sucker Punch – Insomniac – Naughty Dog” Connection