We begin our adventures as Agent 47 in Hitman.
Developer: IO Interactive | Publisher: Square Enix, Feral Interactive (Linux, macOS) & Warner Bros. Interactive Entertainment (Definitive Edition) | First Release Date: March 11, 2016
Jacob, Mike and Moe put guards into dumpsters and steal their clothes, throw coins (and hammers) at our enemies and complete our required safety training.
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Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)
Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub
Show Notes (spoilers):
- 2:15 How we are splitting up our Hitman series!
- 2:45 The setup for Hitman (2016)
- 4:20 Our individual experience with the Hitman series
- 8:05 A quick primer on IO Interactive
- 9:15 Mike paid full price! Why?
- 10:15 We dive into Freeform Training
- 13:35 Environmental awareness is key
- 15:05 The game’s Instinct system
- 16:05 Moe hits his Lord of the Rings quota for the episode
- 17:15 Mike sets up the narrative plot
- 19:25 Maybe we’ll watch a Hitman movie?
- 20:15 Mike sets up the Final Test
- 21:55 Moe loves the Coin
- 23:00 Jacob is a squirrel
- 25:35 Moe is a Colonel
- 26:05 Michael almost retires from the Left Behind Game Club
- 28:15 Michael throws hammers
- 30:15 “Kobe!”
- 33:40 Michael plays dress-up
- 35:25 What about the projector?
- 36:35 Mr. Knight in the radio room
- 39:30 “The video game equivalent of crop dusting”
- 42:25 Wrap-up
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