Tag

PS4

081: Batman: The Telltale Series (Episode 5 – City of Light)

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Gotham becomes uncaged in Batman: The Telltale Series (Episode 5). Will it become re-caged?

Developer: Telltale Games | Publisher: Telltale Games | Initial Release Date: December 13, 2016

Jacob, Mike and Moe face off with their remaining foes, make weighty choices about body parts and look to fix all of Gotham’s issues.

Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)

Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

SHOW NOTES:

  • 2:05 Recap of Episode 4’s Endings
  • Episode 5 Thoughts:
    • 2:25 Chapter 1: Loose Ends & Chapter 2: Revelations (Penguin)
    • 9:30 Chapter 1: Loose Ends & Chapter 2: Revelations (Harvey Dent)
    • 20:10 Chapter 3: On The Trail
    • 25:10 Chapter 4: The Legacy
    • 33:10 Chapter 5: Executive Decision
    • 42:45 Chapter 6: A New Day in Gotham
  • 47:55 What style of Batman were we?
  • 51:10 Our final thoughts about Episode 5 and the whole series

NEXT SHOWS:

  • Gato Roboto w/ Jacob, Moe and special guests Arsene Lakpa and Joseph Hooper from the Player Player Podcast: March 4th
  • Broken Age w/ Jacob and special guests Katie Lesperance, Travis Colenutt and Jessica Fantauzzo: March 18th

DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!

TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month.

080: Batman: The Telltale Series (Episode 4 – Guardian of Gotham)

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We stan Troy Baker in Batman: The Telltale Series (Episode 4).

Developer: Telltale Games | Publisher: Telltale Games | Initial Release Date: November 22, 2016

Jacob, Mike and Moe rage at civilians, meet a new friend and finally get a W in these trying times.

Players: Jacob McCourt (@JacobMcCourt), Mike Ruffolo (@ruffolom) & Moe Murtadi (@mmurtadi)

Web: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

SHOW NOTES:

  • 2:15 Recap of Episode 3’s Cliffhanger Ending
  • Episode 4 Thoughts:
    • 2:40 Chapter 1 – Price of Admission
    • 6:00 Chapter 2 – A Serious House
    • Chapter 3 – Home Sweet Home
      • 15:25 The Checkpoint
      • 23:15 The Vale Home
    • 34:55 Chapter 4 – Back to Business
    • 38:50 Chapter 5 – Another Night in the Office
    • Chapter 6 – The Good, The Bat and The Ugly
      • 49:55 Wayne Enterprises Route
      • 54:10 Wayne Manor Route

NEXT SHOWS:

  • Batman: The Telltale Series Episode 5: February 26th
  • Gato Roboto: March 4th
  • Broken Age: March 18th

DISCORD: The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server!

TIP JAR: If you’re feeling generous and love the show, we have a PayPal tip jar! Any funds raised will go towards hosting our site and paying for games and equipment as we look to bring you higher quality content every month.

075: Detroit: Become Human [Part 1]

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We fight for the future of Androids in Detroit: Become Human.

Developer: Quantic Dream | Publisher: Sony Interactive Entertainment (PS4) & Quantic Dream (PC) | Release Date: May 25, 2018

Jacob and special guests Travis Colenutt and Katie Lesperance walk through future Detroit, question our own morality and chastise Jacob for his behaviour. He may have gone Big Bad Wolf again.

The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Player: Jacob McCourt (@JacobMcCourt)

Special Guests: Travis Colenutt (@TravisColenutt) & Katie Lesperance (@lesperak)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes:

  • 2:20 What did you know about Detroit: Become Human?
  • 4:10 Question from Michael Ruffolo: “Did anything stand out to you as frequent visitors to Detroit that stood out to you as especially accurate or inaccurate?”
  • 6:20 How do you describe Detroit: Become Human? Thanks for the description, Helen.
  • 8:50 How did we play the game?
  • 9:25 We enter the spoiler-room starting now!
  • 10:10 We declare which character’s story was our favourite
  • We begin with Markus‘ “solo story”:
    • 10:30 Our thoughts on Markus’ character arc
    • 12:15 “The Painter” & “Broken”
    • 16:25 We explain the game’s “flowcharts”
    • 19:50 “From the Dead
    • 22:20 “Jericho” and your new friends Josh, North and Simon
    • 25:55 Morality/relationships: Jericho sentiment and secondary character relationships
    • 26:45 “Spare Parts”
    • 29:55 “The Stratford Tower”, “Capitol Park” & “Freedom March”
  • Next, we jump into Connor’s “solo story”:
    • 36:50 “The Hostage”
    • 39:20 “Partners”,The Interrogation” “Waiting for Hank”
    • 42:05 “The Nest”
    • 44:00 “Russian Roulette”
    • 45:45 “The Eden Club” and Bryan Dechart streams (Jacksepticeye video we mentioned)
    • 52:20 “The Bridge” and a Windsor, Ontario tie
    • 53:10 “Public Enemy”, “Meet Kamski” & “Last Chance, Connor”
  • Finally, we tackle Kara’s “solo story”
    • 59:40 Introduction to Kara
    • 1:05:20 “A New Home” & Quantic Dream’s 2012 “Kara” Short Film
    • 1:09:00 “A Stormy Night” and breaking out of your Mind Palace

Other January Shows:

  • Detroit: Become Human [Part 2]: January 8th
  • Batman: The Telltale Series [Part 1]: January 29th

061: Cuphead

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We died thousands of times in Cuphead.

Developer: StudioMDHR | Publisher: StudioMDHR| Release Date: September 29, 2017

Jacob, Mike and special guest Shane Chiasson make a deal with the devil, roll the dice, hold down “X” for many hours and get frustrated by the youth.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)

Special Guests: Shane Chiasson (@chiassoo; check out his YouTube channel)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 What system did you play Cuphead on?
  • 2:30 Re-mapping the controls [Cuphead tips: How to fix the controls (Polygon)]
  • 3:40 Shout-out to old cartoons (Betty Boop, Tom & Jerry and Looney Tunes)
  • 4:45 Cuphead and many E3s
  • 6:00 Shout-out to Bendy and the Ink Machine and a Zombie Walt Disney
  • 6:25 Mike makes us feel old with his “Cuphead Cousin” and Jacob rage quits life
  • 8:00 Boss Run/Boss Rush games that we have played (shout-outs to Scott Pilgrim vs. the World, Castle Crashers and Mega Man X) & Studio MDHR’s influences
  • 10:30 Did we like this game?
  • 12:25 The game’s setup
  • 13:50 Run & Gun and the “Simple” difficulty level
  • 15:00 Power-up/weapon discussions and plane levels
  • 20:20 Our brain solved the tough levels (Jacob enjoys punishment)
  • 23:20 Back to power-up discussions
  • 25:50 The moment Jacob realized that Cuphead is a good video game [Cuphead, Ruiner, and the joy of really hard games (Verge)]
  • 32:30 We get to King Dice and breakdown this insane boss fight [Cuphead boss guide: King Dice in ‘All Bets Are Off’ (Polygon)]
  • 35:10 Tipsy Troop, Chips Bettigan and Mr. Wheezy
  • 37:20 Pip and Dot, Hocus Pocus and Phear Lap
  • 40:10 Who died the most in Cuphead?
  • 42:15 The Devil’s Choice
  • 44:30 Would the game better with a Switch controller [Yup, Cuphead Is Better On the Switch. Here’s Why. (Paste Magazine)]
  • 46:15 Pirouletta, Mangosteen and Mr. Chimes
  • 50:45 Perfect dice parrying
  • 52:40 The Devil and other boss talk
  • 59:05 “It’s a real castle?” and Cuphead 2
  • 1:00:25 Wrap-up

058: Sly Cooper and the Thievius Raccoonus

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We join Sly, Bentley and Murray as we trek the world of Sly Cooper and the Thievius Raccoonus.

Developer: Sucker Punch Productions | Publisher: Sony Interactive Entertainment | Release Date: September 23, 2002

Jacob and Moe look through everyone’s personal things, dodge minions, and take down 5 bosses to retrieve Sly’s family heirloom, the Thievius Raccoonus.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:38 Jacob breaks down his route in buying and playing sony’s hits
  • 4:10 Pop out colours and similarities to the wolf among us
  • 5:45 What is Sly Cooper and the Thievius Raccoonus
  • 8:15 Sly being Sly
  • 10:06 Repetitive npc’s made it easy to power through
  • 11:58 Moe never actually beat this game but lived his life thinking he did
  • 13:22 Sound effects were great in Sly 2
  • 15:00 Moe concedes, maybe this did age badly
  • 17:41 Jacob’s turret rant
  • 19:20 Moe trolls Jacob and tries to convince him the turret moment with Murray was refreshing to see him in action
  • 22:30 Did this game along with others in the area make us expect better Boss Battles
  • 23:47 What would be the best boss battle in a game
  • 26:00 God of War did it right most of the time with Boss Battles
  • 28:50 All the final bosses were essentially bullied and became evil
  • 31:56 Thoughts on the PS VITA
  • 34:35 The Left Behind Quiz Corner
  • 40:59 Our final thoughts
  • 42:15 A twitter question! Is Murray the biggest ladies man in the Sly Universe?
  • 44:45 Wrap-up

057: SOMA

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We question mankind’s remaining humanity in SOMA.

Developer: Frictional Games | Publisher: Frictional Games | Release Date: September 22, 2015

Jacob, Moe and special guest Jessica Fantauzzo look through everyone’s personal effects, dodge monsters, curl up into the fetal position and question everyone’s motives. Also, we flip a coin.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)

Special Guest: Jessica Fantauzzo (@jfant)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 3:00 The origins of SOMA
  • 8:30 SOMA’s Toronto connection
  • 9:15 A very explicit spoiler warning…
  • 10:10 Simon Jarrett’s start in Toronto
  • 12:00 The brain scan
  • 14:40 The physicality in the game (and Edward Scissorhands)
  • 18:30 What do you mean… they can use doors (like Resident Evil 2’s Mr. X)?
  • 21:20 The first enemy and friendly encounter
  • 26:45 Carl Semken and moral choice
  • 29:25 First contact with Catherine Chun and her “heavenly robotic voice” aka “Pokedex Catherine”
  • 31:05 The room floods… and we question everything…
  • 33:35 Meeting Catherine
  • 37:15 Where we are, what happened to Earth
  • 39:50 Moe made so many notes
  • 41:40 The ARK
  • 44:25 The WAU
  • 46:00 Sarah Lindwall
  • 54:45 “A brand new you”
  • 1:00:50 “Flip a coin”
  • 1:03:35 The “cat buttholes” scattered throughout the game, structure gel and Dr. Johan Ross
  • 1:09:00 Walking on the ocean floor is super dope
  • 1:11:00 Moe wants a kick or a punch in this game (and we sneak in some anime)
  • 1:16:00 Finding Catherine and the final sequence of the game
  • 1:21:20 The ARK survey
  • 1:25:30 The “mirror moment”
  • 1:27:10 The WAU’s end was disappointing
  • 1:29:50 The Left Behind Quiz Corner
  • 1:36:00 Wrap-up

053: Costume Quest: Grubbins on Ice (DLC)

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We make sure that our Yeti costume doesn’t shrink in the dryer and enter the world of Repugia for Costume Quest: Grubbins on Ice.

Developer: Double Fine Productions | Publisher: THQ, Double Fine Productions and Dracogen (PC) | Release Date: December 21, 2010

Jacob, Mike, Moe and special guest Shay Whiston collect dandy candy and stamps, tell terribly good Dad jokes and lure people away from their relaxing getaways with French Fry smell.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Shay Whiston (@ShaelynTai)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:40 The crew welcomes Shay to the show and we talk a little bit about her gaming habits (like Pokemon, Fallout 3)
  • 3:55 What is Costume Quest: Grubbins on Ice?
  • 5:15 Moe didn’t play the base game, just the DLC
  • 7:40 Shay shares her love of Double Fine and Psychonauts
  • 10:40 Could you play Grubbins on Ice before the main game?
  • 14:30 We go deep on the costumes in Grubbins on Ice
  • 19:00 What were your ideal loadouts?
  • 23:40 Losing to start the game and a difficulty spike to end the game
  • 27:40 Using the French Fry costume
  • 30:15 Beating the final boss (Araxia and Big Bones)
  • 34:10 Jacob shares some details about Amnesia Fortnight and how it ties into Costume Quest and Stacking
  • 36:40 The writing in Costume Quest: Grubbins on Ice
  • 39:15 Bobbing for eyeballs?
  • 40:10 A Costume Quest cartoon?
  • 42:05 The PC version that almost didn’t happen
  • 43:00 Is Grubbins on Ice a Christmas game?

046: SUPERHOT

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We unload clips and slice and dice our way through SUPERHOT… SUPERHOT.

Developer: Superhot Team | Publisher: Superhot Team | Release Date: February 25, 2016

Jacob, Mike and Moe control time and space and are entrusted with weapons.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 3:50 Is Superhot the best VR Game?
  • 5:40 Jacob goes dark
  • 6:10 What is this game like?
  • 9:40 Jacob realizes he is a badass
  • 11:00 We can’t decide if this is a super easy game or super challenging game.
  • 13:55 SUPERHOT is a little aggresive
  • 16:00 SUPERHOT SUPERHOT
  • 17:45 Mike identifies SUPERHOT’s cake
  • 20:45 We realize we are not in control
  • 24:20 Are we special, Who are we?
  • 25:18 Mike found hidden terminals
  • 26:30 The game’s toughest question
  • 27:40 Jacob loses compassion and doesn’t realize it
  • 30:00 We begin to question our decisions in video games
  • 33:00 Gunshot prediction and “storm trooper aim”
  • 35:00 Mike shows us the value of jumping in SUPERHOT
  • 38:10 Moe feels uncomfortable shooting people in video games for once
  • 40:50 Our favourite missions
  • 43:45 What the hell happens at the end of the game
  • 46:30 Mike played the extra levels and demos
  • 49:10 We are excited to try out the VR version of the game

045: What Remains of Edith Finch

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We climb our family tree (literally and figuratively) in What Remains of Edith Finch.

Developer: Giant Sparrow | Publisher: Annapurna Interactive | Release Date: April 25, 2017

Jacob, Mike and Moe crawl through doggy doors, chase birds, swing and hide in bunkers.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:10 A warning about What Remains of Edith Finch
  • 3:30 Moe makes a surprising proclamation about this game
  • 4:10 What is a walking simulator?
  • 6:15 Why are we playing What Remains of Edith Finch?
  • 7:10 Jacob accidentally spoiled the game for Mike
  • 9:40 The opening of What Remains of Edith Finch
  • 11:50 The Finch’s house
  • 13:40 Introduction to the game’s narrator, Edith Finch
  • 15:20 Entering the house
  • 17:10 Jacob brings up Matilda, The Curious Case Benjamin Button and The Pagemaster
  • 18:30 We introduce the structure of the game and start with the story of Molly Finch
  • 21:20 Cats, owls, sharks and sea monsters
  • 26:30 The game’s toughest question
  • 29:00 Odin Finch and the history of the Finch family
  • 32:00 Calvin Finch
  • 35:00 Barbara Finch
  • 37:00 Moe compares this section to Telltale’s The Walking Dead and Jacob brings up XIII, Killer7 and Madworld
  • 39:35 Walter Finch
  • 43:30 Jacob compares this section to the Beginner’s Guide
  • 44:00 We looked down
  • 46:10 Sam Finch
  • 51:45 Gregory Finch
  • 54:30 Gus Finch
  • 57:00 Milton Finch
  • 59:20 Mike connects this game to Unfinished Swan
  • 1:00:35 Lewis Finch
  • 1:08:00 Content warning (suicide and self-harm)
  • 1:09:45 End of content warning
  • 1:10:05 The beginning of the end (of the story)
  • 1:13:30 Wait… who is Edith talking to?
  • 1:15:15 Jacob… the game has to come full circle!
  • 1:17:00 Moe brings it back to Lord of the Rings
  • 1:17:45 The crew wraps it up
  • 1:21:00 A question from the Ludonarrative Podcast
  • 1:25:05 We announce our next game: Superhot

039: Hitman Part 3 [Sapienza]

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We break out our summer suits and travel to Sapienza in Hitman: Episode 2.

Developer: IO Interactive | Publisher: Square Enix, Feral Interactive (Linux, macOS) & Warner Bros. Interactive Entertainment (Definitive Edition) |  Release Date: April 26, 2016

Jacob, Mike and Moe continued to use their preferred killing methods, smothered people with pillows, destroyed viruses, threw gas cylinders down chimneys and killed everyone.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:30 Mike reminds us where we left off
  • 3:30 Diana Burnwood provides our mission briefing
  • 5:15 Mike gives us some additional information
  • 7:20 Moe starts with the therapist
  • 11:30 Moe plots his path to Dr. Francesca De Santis
  • 15:35 Jacob employs the “Sous Chef” method
  • 20:05 Jacob discovers the attic
  • 22:25 Jacob is an innovator
  • 24:05 Jacob now must destroy the virus
  • 29:15 The “Hand-Crafted Killer” begins his playthrough
  • 34:10 Mike loads up
  • 35:30 Mike finds a flower delivery truck
  • 38:10 Moe wants answers about Agent 47’s Instinct Mode
  • 39:15 Mike’s in the basement!
  • 43:05 Mike and Jacob compare star ratings
  • 45:50 Jacob asks for tips on getting better at Hitman

038: Hitman Part 2 [Paris]

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We put on a great tuxedo and prepare for Parisian fashion in Hitman: Episode 1.

Developer: IO Interactive | Publisher: Square Enix, Feral Interactive (Linux, macOS) & Warner Bros. Interactive Entertainment (Definitive Edition) | First Release Date: March 11, 2016

Jacob, Mike and Moe trespass, contemplate the best type of poison for our enemies, ride helicopters and throw bodies off of ledges.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:05 A quick warning before we jump in
  • 2:25 Diana Burnwood provides our mission briefing
  • 4:15 We prepare for the mission
  • 6:05 Moe describes his approach
  • 9:10 Jacob explains the differences between types of poison
  • 11:15 We get into the different warning levels
  • 13:35 The first introduction to Helmut Kruger
  • 14:20 Jacob describes his personal “Kruger Method”
  • 17:20 Moe, Dalia Margolis & The Guest of Honor
  • 20:35 Jacob continues describing his method for killing Dalia…
  • 23:05 …and then gets Victor in a “screwy” way
  • 27:20 Moe talks about alternate methods for getting Victor
  • 28:35 Mike describes his Keys to Success
  • 32:25 Mike explains what you actually do with coins
  • 35:05 Mike meets up with Dalia and helps her get to sleep
  • 36:15 Mike makes a delicious Bare Knuckle Boxer for Victor
  • 38:30 A four-star victory for Mike
  • 41:05 Shoutout to Hitsmas, elusive targets and final thoughts (correction: for Elusive Targets, once you accomplish one objective, you only get one shot from there)
  • 43:25 The Glacier Engine

031: Grow Home

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We climb with B.U.D., listen to M.O.M. and drunkenly flail about in Grow Home.

Developer: Ubisoft Reflections | Publisher: Ubisoft | Release Date: February 4, 2015

Jacob, Mike and Moe rode beanstalks, used giant leaves as hang-gliders and collected crystals. Also, we decided unanimously that this game should always be played with a controller.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

We had previously announced that this week would be our “The Witness” episode. We wanted more time with the game, so we shuffled our upcoming schedule around. Our next two episodes will be: The Witness (May 30) and Star Wars: Republic Commando (June 13). More June content announcements in the coming weeks!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:25 What is Grow Home?
  • 3:35 Who is Ubisoft Reflections?
  • 5:10 This game is on Unity; Moe gives his two cents on this game and Unity
  • 7:10 Mike didn’t have a great time; don’t play this game with a controller
  • 10:50 Jacob compares Grow Home to Katamari Damacy, QWOP and GIRP
  • 12:25 Moe talks about the ragdoll
  • 13:35 Some of the other mechanics and powers in the game
  • 15:55 What Moe and Jacob liked about Grow Home and the game’s reception
  • 18:15 Falling and tips for falling
  • 19:45 Grow Home isn’t, but Grow Up is on Xbox One (correction: the game is not on Mac)
  • 20:50 Jacob brings up Space Station Silicon Valley and Mike brings up Metal Arms: Glitch in the System (R.I.P. Swingin’ Ape Studios)
  • 22:30 What would make you play Grow Up?
  • 24:25 Final thoughts (and Jacob sets out his perfect Saturday)

028: Tomb Raider (2013)

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We raid some tombs and discover our inner Lara Croft in Tomb Raider (2013).

Developer: Crystal Dynamics with Eidos Montreal (Multiplayer), Nixxes (Next-Gen Console Ports), Feral Interactive (Mac/Linux Ports) and Square Visual Works (CGI) | Publisher: Square Enix | Release Date: March 5, 2013

Jacob, Mike, Moe and Special Guest Kevin Reaburn travel to the Dragon’s Triangle, reminisce about TressFX and miss spring game sales by two days.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! We launch our God of War (2005) episode on April 18th.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Kevin Reaburn (@ATribeCalledKev)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 1:30 Jacob re-introduces the audience to Kevin Reaburn
  • 2:40 Kevin starts with a big question: “which came first?” (correction: pre-Crystal Dynamics’ Tomb Raider games were developed by Core Design)
  • 5:30 Our exposure to the Tomb Raider franchise
  • 8:40 The writers of Tomb Raider: Rhianna Pratchett and Susan O’Connor
  • 9:30: So many credits in this game!
  • 10:05: The story of Tomb Raider (2013)
  • 11:20 It’s just called Tomb Raider, y’all
  • 13:00 What is the Definitive Edition? Also, TressFX
  • 14:50 This isn’t the “old Lara”
  • 18:35 The rest of the crew of the Endurance
  • 19:10 Hunting and gathering
  • 23:00 Survival Instinct
  • 24:15 We debate about the best weapon in the game
  • 25:20 This game is so violent and has much dirty rebar
  • 28:40 A bear trap and a wolf attack
  • 30:05 Tomb Raider’s world building
  • 31:20 Jacob’s Dad Moment
  • 33:20 Encounters with the supernatural
  • 35:50 Lara’s First Kill (“kills a deer, kills a man and kills everyone”)
  • 38:35 The game’s progression
  • 40:05 Slow-mo time (aka the Steady Shot), fire arrows and headshot reticle
  • 42:35 Combat puzzles & Tomb Raider vs. Uncharted
  • 45:05 Comparing the game to Indiana Jones
  • 46:15 Shantytown and difficulty
  • 49:00 The landscape and the tombs
  • 51:45 Smart AI
  • 53:20 Under-developed side characters
  • 54:20 Dual pistols are overrated
  • 55:30 Issues with the next-gen ports and great checkpoints
  • 59:55 The final confrontation
  • 1:04:40 The Final Hours of Tomb Raider & Jason Graves’ soundtrack/”The Instrument”
  • 1:06:25 Final thoughts
  • 1:11:00 Kevin missed the Xbox Spring Sale by two days. We tell him about for the first time here.

026: ZombiU & Zombi

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We smack some thick-skulled zombies with our cricket bat in ZombiU & Zombi.

Developer: Ubisoft Montpellier & Straight Right (Ports) | Publisher: Ubisoft | Release Date: November 18, 2012

Jacob, special guest Travis Colenutt and a fully-healthy Mike talk about horror games, prepare our Bug-Out-Bags and reminisce about the launch of the Wii U.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! Moe returns to the Left Behind Game Club for our FTL: Faster Than Light episode launching on March 21st.

Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)

Special Guest: Travis Colenutt (@TravisColenutt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:05 “Michael, what do you think of this game?”
  • 3:30 The setup and the story for ZombiU
  • 6:50 Jacob compares the game to Dark Souls & Bloodborne
  • 9:40 The thickest skulls in the world
  • 11:00 The game’s sound design
  • 12:55 “This game could have been so much more”
  • 13:40 Travis’ general thoughts about the game
  • 15:30 Our general feelings about horror games (we talk about Resident Evil, Silent Hill: Shattered Memories, Condemned, Shadows of the Damned and Until Dawn)
  • 18:00 The dread and the stress of ZombiU/Zombi
  • 22:35 The reason for the thick zombie heads
  • 23:55 How many times did we die in the game?
  • 26:20 We talk about the online features of the game and the glitches
  • 29:35 Wii and WiiU launch titles
  • 30:50 Favourite parts of the game
  • 33:45 The terrifying nursery
  • 35:15 Difference between the Wii U version and the remake
  • 38:30 All of the weapons and what we used
  • 42:00 What about flares, molotov cocktails, landmines and grenades?
  • 44:20 The exploding zombies
  • 45:30 How did you play the game?
  • 47:10 Who were the Ravens of Dee and why is the Prepper so angry all the time?
  • 49:20 Turret (not turd) sequences
  • 52:00 The endings and how would you make a ZombiU 2?
  • 54:35 Final thoughts and wrap-up

025: Journey

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We float on with some very long scarves in Journey.

Developer: Thatgamecompany | Publisher: Sony Computer Entertainment | Release Date: March 12, 2012

Jacob, special guest Travis Colenutt and a quarantined Mike hide from Guardians, shred their scarves, float high and talk about aquatic life. “I’m the bubble boy!”

A quick programming note: we had originally planned to release our Zombi/ZombiU episode this week but have moved that episode to March 7th. Apologies for the change. Our March 21st episode is FTL: Faster Than Light.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)

Special Guest: Travis Colenutt (@TravisColenutt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 1:20 Michael is very sick
  • 2:20 A little background about Thatgamecompany & Journey
  • 3:30 Our collective experience with the game
  • 5:44 Let’s describe Journey
  • 7:40 Wait… motion controls? Sixaxis refresher.
  • 9:00 The multiplayer component of the game
  • 13:15 We start back at the beginning
  • 14:45 The aesthetic of the game
  • 16:45 Jacob’s favourite part of the game
  • 18:20 *gasp* “There are enemies?”
  • 19:30 Travis takes us under the sea
  • 20:50 The game opens in the desert
  • 25:58 Austin Wintory’s music is excellent
  • 28:15 The cutscenes and a little bit more about the story
  • 31:10 Terminator: Journey
  • 32:01 Into the depths of darkness and The Guardians
  • 36:55 The snowy area
  • 38:05 Jacob compares this game to Brothers: A Tale of Two Sons
  • 39:05 Back to the snow and Travis meets another player
  • 42:50 The collapse
  • 44:45 What does the story mean?
  • 49:35 Mike cries and Life of Pi
  • 52:18 Wrap-up
  • 54:44 A fun fact about Jenova Chen

024: Interview with Victor Magnuson (Fatshark Games)

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After playing through Warhammer: The End Times – Vermintide, Moe and Jacob had a conversation over Discord with Victor Magnuson. Victor is a Game Designer and Producer at Fatshark Games in Stockholm, Sweden. The team at Fatshark is currently working on Warhammer: Vermintide 2, a sequel to the highly successful original game.

Moe and Jacob talk about Victor’s jump from finance to game design, the history of Fatshark Games, how they began work on the Warhammer IP, the community they have built around the franchise and the upcoming Warhammer: Vermintide 2.

An open beta for Warhammer: Vermintide 2 is launching soon and the release date for the game will be announced in the near future.

Player: Jacob McCourt (@JacobMcCourt) & Moe Murtadi (@mmurtadi)

Guest: Victor Magnuson (@Zarpan)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes:

  • 1:00 Victor and Moe talk about their shared transition away from the Finance Industry
  • 5:34 Victor’s journey at Fatshark Games (covering GRIN, Quality Assurance and Game Design)
  • 9:53 How did Fatshark get connected with Games Workshop?
  • 11:58 How do you interact with Games Workshop on the game?
  • 14:44 What’s the pitch and the pillars for Warhammer: Vermintide?
  • 18:00 Victor talks about why they supported Warhammer: Vermintide for so long with DLC (while comparing the game to Rainbow Six: Siege)
  • 20:45 How does Fatshark interact with their active community?
  • 23:23 We transition to Vermintide 2, Victor talks about the difference between V1 and V2
  • 25:50 Victor talks about the addition of the Chaos Faction to Vermintide 2
  • 27:57 The addition of Career Paths in Vermintide 2
  • 31:27 Victor talks about the difference between the loot systems in Vermintide 1 and Vermintide 2
  • 33:23 We talk about the game’s Spawn Director
  • 36:32 We ask Victor what he is most exciting to watch and play when development on Vermintide 2 wraps up
  • 37:39 Details about the game’s release date and beta

 

 

023: Hotline Miami

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We get ultra-violent in 1989 with Hotline Miami.

Developer: Dennation Games & Abstraction Games (PlayStation Ports) | Publisher: Devolver Digital | Release Date: October 23rd, 2012

Jacob, Mike and Moe ask questions about violence, throw knives and wear masks to hide their true feelings. “Moe Mask, Mo’ Bullets.” Our next episode features ZombiU and/or Zombi and launches on February 21st!

You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 3:05 Our past experiences with Hotline Miami
  • 4:30 Using a mouse and keyboard vs. a controller (Jacob also brings up the Vita again)
  • 5:35 We take a crack at explaining the premise
  • 7:40 We bring up the Complex Hotline Miami documentary (hey, it’s good)
  • 8:00 We compare Hotline Miami to GTA/GTA 2
  • 10:05 The look of Hotline Miami (“it’s a vibe” *DJ Khaled voice*)
  • 11:15 The controls of Hotline Miami (including the lock-on feature)
  • 13:00 Hotline Miami’s Masks
  • 15:57 The knives of Hotline Miami and Mike tried a “no gun playthrough”
  • 18:00 The problem with multi-level complexes and Jacob’s true feelings come out
  • 20:00 A game that beats the poop out of you
  • 21:25 Are we sociopaths… bringing it back to Spec Ops: The Line
  • 24:25 Don’t play the game with the sound off
  • 27:30 Jacob brings up Cactus & “…this game is […] better than the sum of its parts.”
  • 29:00 Mike explains the story
  • 33:29 The shift from Jacket to Biker
  • 35:22 The end of the game
  • 38:20 Is the game about mental illness?
  • 40:30 How a developer’s break-up affected the game
  • 44:00 The four questions and tying this game to Bioshock and The Stanley Parable
  • 47:40 How our age affected our thoughts about the violence
  • 50:00 Jacob hates the doors
  • 51:13 How did we rank in the game & how we combo
  • 52:35 How would you recommend playing the game?

022: Warhammer: The End Times – Vermintide

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We conquer some virtual humanoid rats in Warhammer: The End Times – Vermintide.

Developer: Fatshark AB | Publisher: Fatshark AB | Release Date: October 23, 2015

Jacob, Mike, Moe and special guest Kevin Reaburn talk about Swedish video game developers, dopamine loops, crowd control and rolling dice. “Let me sell you some Vermintide, son.” Our February episodes are Hotline Miami (February 7th) and ZombiU/Zombi (February 21st)!

You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Kevin Reaburn

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 1:10 Introducing our guest, Kevin Reaburn
  • 2:20 What does Warhammer: The End Times – Vermintide mean?
  • 3:00 The story of Fatshark
  • 4:45 Licensing in video games 101
  • 5:30 Our experience with other Warhammer games (correction: the Warhammer 40,000: Dawn of War series is developed by Relic and published by Sega)
  • 6:50 How did we play the game?
  • 8:30 This game is Left 4 Dead, yo.
  • 10:10 The game’s story
  • 13:20 The inn and drinking the beer
  • 14:00 Our first big take-home in 3… 2… 1…
  • 14:35 Kevin, Jacob and Mike talk about their guide
  • 15:10 We give you an introduction to the characters/classes/weapons
  • 19:45 Mike’s devious Kevin secret is revealed
  • 20:28 “Zero Dark Mike” aka when Kevin and Jacob screwed up
  • 21:25 Jacob explains Ranald’s Bones
  • 23:25 Mike, Jacob and Kevin thank our Vermintide guide, who restored our faith in humanity
  • 25:00 A breakdown of the enemy types
  • 27:22 The AI’s helpful cues and quips (ft. some helpful radio salesmen)
  • 29:38 The voice acting
  • 30:48 Subtitles and the PC centric UI (ft. Dead Rising)
  • 32:15 An aside about PC matchmaking
  • 33:25 Autodesk Stingray, Unreal and Unity
  • 35:00 Jacob hated this game at first
  • 37:15 Kevin chimes in
  • 38:40 “The game is in the rotation”
  • 40:50 We continue to talk through the enemy types
  • 46:25 The game’s weapon system, the Forge and the Shrine of Solace
  • 50:05 The game’s DLC and level structure
  • 50:45 Warhammer: Vermintide 2
  • 51:35 Level design in the game
  • 57:00 Mike was dragging our party along… Jacob needed better weapons
  • 58:10 The game’s graphics
  • 58:45 Jacob brings it back to Dead Island
  • 59:15 The satisfaction (and the sound) of a “clean cut”
  • 1:00:50 End of level stats breakdowns
  • 1:01:45 “The butt pat” and hanging out with friends
  • 1:03:20 Jacob, Mike and Kevin’s epic save and Olesya’s Coach
  • 1:05:00 Closing thoughts
  • 1:05:30 Jacob brings it back to “The Rock” and Jumanji