034: Star Wars: Republic Commando

By June 20, 2018PODCAST

We set blasters to “fun” in Star Wars: Republic Commando.

Developer: LucasArts | Publisher: LucasArts | Release Date: February 28, 2005

Mike, Moe and Special Guest Shane Chiasson grow up in test tubes, eat some Star Wars flavored Easter Eggs and heal deep wounds in bacta tanks.

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Players: Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Shane Chiasson (@chiasoo)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:55 We introduce Star Wars: Republic Commando
  • 2:45 What system did we play this game on?
  • 6:00 Republic Commando: A History Lesson
  • 7:20 What’s *your* history with the game?
  • 10:00 Do we love Star Wars?
  • 11:05 Setting up the plot of the game
  • 15:50 Did we remember the squad intros?
  • 17:30 The game audio and voice acting (with a Kaidan Alenko shout-out)
  • 21:20 The game’s second mission, difficulty and bacta tanks
  • 25:05 The game’s save system
  • 28:05 Did the game get repetitive?
  • 32:30 The guns in the Star Wars: Republic Commando
  • 35:30 Other games of the era and Unreal Engine 2
  • 41:55 Mike discovers why the game may seem a little rushed
  • 46:10 The game’s third mission on Kashyyyk and the soundtrack
  • 49:00 Why was Star Wars: Republic Commando 2 (Imperial Commando) cancelled?
  • 53:30 Final thoughts