All Posts By

Left Behind Game Club

071: Doom (2016)

By | PODCAST | No Comments

We rip and tear our enemies to shreds as the Doom Slayer in Doom (2016).

Developer: id Software | Publisher: Bethesda Softworks | Release Date: May 13, 2016

Jacob, Mike and Moe go to hell, kill everything in sight and head bang to some sick rock beats while doing it.

The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

If you liked the show, consider giving us a review on iTunes!

Players: Jacob McCourt (@JacobMcCourt), Moe Murtadi (@mmurtadi) and Michael Ruffolo (@ruffolom)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:45 What is DOOM?
  • 4:05 What is our experience with the series?
  • 6:10 Who are John Carmack and John Romero?
  • 8:10 How did we play Doom (2016)?
  • 9:05 How does Doom play (combat chess, glory kills and push forward combat)?
  • 16:20 The guns!
  • 19:50 Weapon mods and limited use weapons (including chainsaw and the BFG-9000)
  • 24:25 Ruins
  • 28:40 Bosses
  • 30:55 Is the story in this one important?
  • 34:20 Sound (shout-out to A & C Games in Toronto)
  • 36:15 Graphics
  • 39:45 The tumultuous story of Doom 4 1.0 aka Call of Doom (see noclip’s documentary about it)
  • 42:15 The things we didn’t like: the Switch port’s price and load times
  • 44:05 User submitted questions (multiplayer mode, sensitivity, “Doom Guy” for Smash and Rip or Tear)
  • 49:20 Final thoughts

Next Shows:

  • Wolfenstein: The New Order – December 4th
  • Detroit: Become Human – January 1st

070: P.T.

By | PODCAST | No Comments

We prepare ourselves for Death Stranding (and Halloween) with the very spooky P.T.!

Developer: 7780S Studios aka Kojima Productions | Publisher: Konami | Release Date: August 12, 2014

Jacob and special guest Jessica Fantauzzo (her 3rd apperance) scream at the top of their lungs many times, learn the worst ways to decorate your home and talk to a bagged lunch.

The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

If you liked the show, consider giving us a review on iTunes!

Player: Jacob McCourt (@JacobMcCourt)

Special Guests: Jessica Fantauzzo (@jfant)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:30 What is P.T.? What did you know about P.T.?
  • 2:40 Who is Hideo Kojima?
  • 3:30 The initial sequence of P.T.
  • 4:30 Who screamed first?
  • 6:05 The setting and bad decor of P.T. (including a “table of regrets”)
  • 9:20 We introduce you to the antagonist, Lisa
  • 11:00 P.T.: “The Corn Maze of Video Games”?
  • 14:50 Picture fragments and Lisa attacks
  • 18:00 New decor in the hallway (like red lights and a bloody fridge) gives us (P.T.)SD
  • 20:30 The writing is on the wall (“Hello!”)
  • 23:40 Lisa sticks to you
  • 25:20 A change in perspective aka “the red hallway”
  • 28:10 The bathroom scene
  • 29:55 The final sequence of P.T. and the heavily scrutinized way to finish the game
  • 34:50 Slient Hills starring Norman Reedus (note: Jacob wants to play Shattered Memories)
  • 35:55 The zeitgeist around P.T., Silent Hill, Hideo Kojima and Konami
  • 37:10 We talk about revelations from two great videos about this: The Grate Debate and Super Bunnyhop
  • 40:25 Closing thoughts about P.T.
  • 45:25 Bloopers

Please note: you cannot get this game on PS4 anymore, but you can get a remade version of the game on itch.io!

Next Shows:

  • DOOM (2016) – November 6th
  • Wolfenstein: The New Order – December 4th

069: Valiant Hearts: The Great War

By | PODCAST | No Comments

We learn about the hard truths of World War I in Valiant Hearts: The Great War

Developer: Ubisoft Montpellier | Publisher: Ubisoft | Release Date: June 24, 2014

Jacob and special guests Travis Colenutt (his 6th appearance) and Katie Lesperance (her 1st appearance) solve tons of puzzles, trek around Europe and talk about the dogs of war.

The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

If you love the show, please consider a review on iTunes. It helps a lot.

Player: Jacob McCourt (@JacobMcCourt)

Special Guests: Travis Colenutt (@TravisColenutt) & Katie Lesperance (@lesperak)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes:

  • 1:30 An introduction to Katie’s gaming preferences
  • 2:40 What did we know about Valiant Hearts beforehand?
  • 3:45 How did we play Valiant Heart: The Great War + our Switch impressions
  • 5:15 How would you describe Valiant Hearts?
  • 6:15 Katie shares her love of the The Curse of Monkey Island & LucasArt vs. Sierra adventure games
  • 9:25 The opening of the game and the five main characters (Emile, Karl, Anna, Freddie and Walt)
  • 11:25 World War 1 and video games
  • 12:35 The game’s partnership with Apocalypse: World War I
  • 15:15 Our big issue with the game: its “tonal whiplash” (spoilers begin at 16:20)
  • 18:50 The unique mechanics for the five main characters
  • 19:20 Katie is a nurse and she has an issue with Anna’s compressions
  • 20:55 THERE’S A DOG… save the doggo!
  • 22:35 Risking Walt’s life in front of a flamethrower
  • 24:00 The Dogs of War and we all thought that Walt was going to die
  • 27:25 Tons of block puzzles… did we like the puzzles?
  • 29:45 Anna’s driving sections
  • 30:30 We talk about UbiArt and compare the game to Scribblenauts and Castle Crashers
  • 32:40 Were all of the puzzles logical?
  • 33:55 Jacob compares the final boss to Metal Gear Solid 4
  • 35:00 Travis struggled with his aim
  • 37:50 The hint system
  • 40:45 Jacob’s story book report and the final sequence of the game (The Nivelle Offensive)
  • 45:15 How emotional did we get with the ending? Cold dead heart or a weeping, sopping mess?
  • 51:15 The music fit the game perfectly
  • 52:15 We fight about character and narrator accents (“some PBS narrator”)
  • 58:00 Some of the cool “comic book-like” visual elements (Katie’s husband called it “trippy”)
  • 59:55 Our final thoughts about Valiant Hearts + Jacob’s recommendation: The Lion’s Song
  • 1:04:25 Please let us know if you know about Tintin in our Discord

068: Splinter Cell: Conviction

By | PODCAST | No Comments

We mark and execute our foes in Splinter Cell: Conviction.

Developer: Ubisoft Montreal | Publisher: Ubisoft | Release Date: April 13, 2010

Jacob and Moe give their best Michael Ironside impressions, use some cool gadgets and talk too much about movies.

The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

If you love the show, please consider a review on iTunes. It helps a lot.

Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:50 Our history with Splinter Cell (with SOCOM/Hitman talk)
  • 4:30 How did we play Splinter Cell: Conviction (including a story about Ubisoft Uplay)
  • 5:10 Playing the game with a controller on PC
  • 6:05 Jacob shows off his Splinter Cell: Conviction (Collector’s Edition) aka great audio
  • 7:35 Jacob explores the Clancyverse (Ghost Recon, H.A.W.X. and EndWar)
  • 8:45 Jacob reads Kevin Van Ord’s Verdict on the game (read his Xbox 360 review)
  • 11:40 The controls and gameplay of Splinter Cell: Conviction
    • 11:55 Using the dark
    • 13:20 Using your snake cam
  • 14:10 The Michael Ironside talk begins (Command & Conquer and Jacob looks at his face for the first time)
  • 16:10 The Batman, 24 and My Hero Academia variety minute
  • 18:05 Continued talk about controls and gameplay
    • 18:10 Mark & Execute
    • 22:10 Last Known Position
    • 23:30 Using cover in the game
    • 25:10 Interrogations (and Monster Closets)
  • 27:00 The LBGC’s Chief Guns Officer chimes in on Splinter Cell: Conviction’s weapons
  • 29:30 Gadget talk
  • 33:00 A follow-up on the control (they may be too loose)
  • 34:10 Storytelling in the environment (with a What Remains of Edith Finch callback)
  • 37:00 Comparing Splinter Cell: Conviction to today’s graphics
  • 39:00 The sound in Splinter Cell: Conviction
  • 39:50 Where should you start with Splinter Cell?
  • 41:35 Jacob’s Splinter Cell: Conviction Book Report
  • 46:00 Who is Megiddo (with slight Metal Gear Solid spoilers)
  • 47:15 Jacob compares Splinter Cell: Conviction to Steven Seagal’s Under Siege 2
  • 48:45 Product placement in the game #brands
  • 49:35 Our final thoughts about Splinter Cell: Conviction
  • 52:55 A special shout-out to the The Player Player Podcast

066: Bioshock

By | PODCAST | No Comments

We take a stroll through Rapture and see what Andrew Ryan has built.

Developer: Irrational Games | Publisher: 2K Games  | Release Date:  August 21, 2007

Mike, Jacob and Moe share stories about the great year 2007 was for games, how they came to Bioshock, and whether the twist holds up in the current day and age.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Michael Ruffolo (@ruffolom), Jacob McCourt (@JacobMcCourt), and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 What did we know about Bioshock coming into this?
  • 4:30 Bioshock was like going to Disney world
  • 5:10 2007 was a great year for games
  • 7:25 Expectations were high and it broke Mike’s heart playing it again
  • 8:15 Do the game mechanics age well?
  • 8:40 “The Citizen Kane of Games” and Roger Ebert
  • 10:10 How did we play it? PC, console, original and remaster
  • 11:58 What is Bioshock and how does it start?
  • 13:15 Morality system and consequences (or lack thereof)
  • 13:50 Who is Andrew Ryan?
  • 15:30 Splicers and Atlas
  • 16:30 What does the game look like? Answer: dark and creepy
  • 19:10 Rapture feels like a character
  • 20:00 This game still looks good, and looked great back in the day
  • 20:45 What are Plasmids?
  • 22:00 What is Adam and Eve and where did it come from? Sea slugs and superhumans
  • 23:15 “Little Sisters are Demons”
  • 24:00 Big Daddies are like momma bears and just as tough
  • 26:00 How did you take down Big Daddies?
  • 28:00 Incinerate and Shock
  • 28:50 Plasmids and the wrench
  • 30:15 Jacob feels the gameplay is dated
  • 32:30 KOTOR is the best game ever made and Mike’s co-hosts are trollish dickheads 🙂
  • 33:30 The AI is really good
  • 34:20 What are your favourite parts of the game?
  • 38:30 Jacob and Mike geek out over Fort Frolic and Sander Cohen
  • 41:30 What did you do with the Little Sisters? Jacob McCourt is a bad man
  • 45:00 Tennenbaum and the different endings
  • 48:30 Bioshock and the illusion of choice
  • 51:00 Frustrated with a second playthrough
  • 52:00 The bad PS3 port made Mike happy
  • 53:20 Jacob felt it drags on and doesn’t end well
  • 54:00 What we felt about the ending
  • 55:00 Randian Objectivism and the politics of the game
  • 59:00 Simple impressions on the sequels, Bioshock 2 and Bioshock Infinite
  • 1:01:00 LBGC connection to Bioshock 2
  • 1:03:00 What’s next for Ken Levine?
  • 1:04:30 Sharing our final thoughts and takeaways
  • 1:05:20 Mike almost got a regrettable Bioshock tattoo

065: Catherine

By | PODCAST | No Comments

We talk extensively about our romantic relationship because of Catherine.

Developer: Atlus | Publisher: Atlus (in most regions)  | Release Date:  February 17, 2011

Mike, Jacob and special guests Shay Whiston and Rocco Tenaglia III let their feelings out, talk about cursed puzzle games and really get to know each other on a personal level.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Michael Ruffolo (@ruffolom) and Jacob McCourt (@JacobMcCourt)

Special Guests: Shay Whiston (@ShaelynTai) and Rocco Tenaglia III (@SixHundredBucks)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:50 What is Catherine?
  • 5:15 “How do slip into an affair?” Alcohol.
  • 8:00 Mike pre-ordered Catherine
  • 9:25 We talk about Catherine’s puzzle gameplay by comparing the game to Q*Bert and Pushmo
  • 11:40 What’s the anime part of Catherine?
  • 12:50 What about choice in Catherine?
  • 14:50 The binary morality system in the game
  • 16:20 Jacob brings in the Bechdel Test
  • 19:50 Vincent is so frustrating
  • 21:50 Sheep = People?
  • 22:35 The curse
  • 25:10 The overarching plot of Catherine
  • 26:55 The art-style (in-engine vs. pre-rendered cutscenes)
  • 28:40 The music in Catherine
  • 29:30 The voice-overs in Catherine (Troy Baker & Laura Bailey)
  • 30:30 Going into the washroom for… stuff?
  • 32:35 New techniques? Rapunzel game?
  • 34:45 How you’re supposed to play Catherine (with callbacks to our The Witness episode)
  • 36:35 Catherine and its take on relationships
  • 40:15 Did Catherine change your take on relationships?
  • 42:00 Michael’s in the Hot Seat
  • 47:35 We enter the confessional and give our moral takes
  • 54:50 Baby play
  • 56:40 Wrap-up
  • 58:00 Rocco talks about his new book, How to Write a Book And Make At Least Six Hundred Dollars

064: Our Top 3 of E3 2019 Special

By | PODCAST | No Comments

We talk about video games on our 2019 E3 Special!

Jacob, Moe and Mike break the Game Club mold by talking about E3 2019!

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes:

  • 2:00 The Format of our E3 Special
  • 2:45 We head into AnimeLand to talk about My Hero Academia (and Disney’s Sky High)
  • 4:15 Jacob’s #3: Fire Emblem: The Three Houses
  • 7:05 Jacob #2 & Moe’s #1: Pokemon Sword and Shield
  • 9:00 Mike’s Pokemon Defense: Totally Not Mark’s Pokemon: The Devolving Designs (ft. Tom O’Regan)
  • 12:15 Don’t forgot about Pokemon Home, Pokemon Sleep and Pokemon Go Plus Plus!
  • 13:10 Jacob #1: Control (and Psi-Ops: The Mindgate Conspiracy)
  • 18:50 Mike’s #1: Fable 4 (and signing Peter Molyneux’s wall)
  • 22:30 Mike’s #2: Watch Dogs: Legion (and our love for Driver: San Francisco)
  • 25:45 Mike’s #3: The Opportunity Caused by Sony’s E3 Absence (probably from Microsoft)
  • 30:40 Moe’s #2: An Update to APEX Legends or a new Battle Royale
  • 34:35 Moe’s #3: Surprises!
  • 38:10: Games Gone’s Most Anticipated Games from E3 2019!
  • 39:00 Video Game Rations’s Most Anticipated Games & News from E3 2019!
  • 41:15 Community Voice Clips & Comments
  • 44:35 Wrap-Up

Additional Music:

  • Cold, In My Mind (from Psi-Ops: The Mindgate Conspiracy)

Our E3 2018 picks:

  • Moe’s Top 3:
    • Super Smash Brothers for Switch
    • Pokemon: Let’s Go Pikachu and Pokemon: Let’s Go Eevee
    • Spider-Man
  • Jacob’s Top 3
    • Ghost of Tsushima
    • The Last of Us Part II
    • Rage 2
  • Mike’s Top 3
    • Anthem
    • Fallout 76
    • Beyond Good and Evil 2

062: Undertale

By | PODCAST | No Comments

We go on some weird dates in Undertale.

Developer: Toby Fox | Publisher: Toby Fox | Release Date: September 15, 2015

Jacob and Travis question their morality, flirt with mommies, go down to bullet hell and discover who’s the better person (it’s not Jacob).

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Player: Jacob McCourt (@JacobMcCourt)

Special Guest: Travis Colenutt (@TravisColenutt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Additional music this week:

  • Cold open music: Undertale OST 001 – Once Upon a Time by Toby Fox
  • Credits music: Hopes and Dreams / Save the World (Undertale) – GaMetal Remix by GaMetal

Show Notes (spoilers):

  • 1:40 Two warnings before we start the show (aka reverse marketing)
  • 2:45 The setup of Undertale
  • 3:45 Meeting Flowey and how the game’s battle system works
  • 5:40 Meeting Toriel and the game’s overworld
  • 12:50 Your final Undertale spoiler warning
  • 13:00 Jacob is a bad man; an introduction to the game’s morality system
  • 16:15 Shout-outs to our friends at Video Game Rations (check out their new Undertale podcast & website)
  • 17:20 We talked about the 93 different permutations of the game’s ending (Undertale’s endings in a flowchart)
  • 19:30 Is Jacob more of a Sans or Papyrus (shout-out Inspector Gadget)?
  • 24:45 The Papyrus fight
  • 28:25 Jacob and Travis’ date with Papyrus (shout-out to Mass Effect)
  • 34:00 Jacob = Mettaton + Papyrus & Travis = Alphys + Sans
  • 34:35 Undyne and the Monster Child (and “Toby says no”)
  • 37:20 The music of Undertale
  • 38:20 The enemy variety in Undertale
  • 42:05 Dating Undyne
  • 44:50 The Hotlands, Mettaton and Alphys
  • 50:45 The Mettaton-Alphys twist
  • 51:40 Alphys is like a 2007-era Facebook user
  • 53:00 Cool, but what is it like to play Undertale?
  • 54:40 The Mettaton fight
  • 58:40 Asgore
  • 59:20 Explaining the game’s initial story
  • 1:02:20 The final Sans interaction and the LV/EXP revelation
  • 1:04:50 The Asgore fight
  • 1:06:40 Explaining the differences between weapons
  • 1:09:15 Photoshop Flowey aka Omega Flowey, God Flowey or Flowey X
  • 1:12:00 Jacob deleted his Switch save… thank you Flowey’s Time Machine
  • 1:15:30 Going back to romance Alphys
  • 1:17:50 Deep lore about Flowey and determination
  • 1:20:30 Back to the True Pacifist ending
  • 1:26:00 The Genocide ending (shoutout to Nitro Rad’s Undertale Story Explainer)
  • 1:29:00 The choice that gave Jacob legitimate goosebumps, the consequences of this choice and Sans
  • 1:32:40 Jumping into YouTube videos (like Game Theory’s Who is W.D. Gaster?)
  • 1:34:10 Jacob brings it back to Professional Wrestling with Kenny Omega’s Wrestle Kingdom 13 en trance (Kenny’s Quest)
  • 1:35:55 Our final thoughts and Deltarune

061: Cuphead

By | PODCAST | No Comments

We died thousands of times in Cuphead.

Developer: StudioMDHR | Publisher: StudioMDHR| Release Date: September 29, 2017

Jacob, Mike and special guest Shane Chiasson make a deal with the devil, roll the dice, hold down “X” for many hours and get frustrated by the youth.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)

Special Guests: Shane Chiasson (@chiassoo; check out his YouTube channel)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 What system did you play Cuphead on?
  • 2:30 Re-mapping the controls [Cuphead tips: How to fix the controls (Polygon)]
  • 3:40 Shout-out to old cartoons (Betty Boop, Tom & Jerry and Looney Tunes)
  • 4:45 Cuphead and many E3s
  • 6:00 Shout-out to Bendy and the Ink Machine and a Zombie Walt Disney
  • 6:25 Mike makes us feel old with his “Cuphead Cousin” and Jacob rage quits life
  • 8:00 Boss Run/Boss Rush games that we have played (shout-outs to Scott Pilgrim vs. the World, Castle Crashers and Mega Man X) & Studio MDHR’s influences
  • 10:30 Did we like this game?
  • 12:25 The game’s setup
  • 13:50 Run & Gun and the “Simple” difficulty level
  • 15:00 Power-up/weapon discussions and plane levels
  • 20:20 Our brain solved the tough levels (Jacob enjoys punishment)
  • 23:20 Back to power-up discussions
  • 25:50 The moment Jacob realized that Cuphead is a good video game [Cuphead, Ruiner, and the joy of really hard games (Verge)]
  • 32:30 We get to King Dice and breakdown this insane boss fight [Cuphead boss guide: King Dice in ‘All Bets Are Off’ (Polygon)]
  • 35:10 Tipsy Troop, Chips Bettigan and Mr. Wheezy
  • 37:20 Pip and Dot, Hocus Pocus and Phear Lap
  • 40:10 Who died the most in Cuphead?
  • 42:15 The Devil’s Choice
  • 44:30 Would the game better with a Switch controller [Yup, Cuphead Is Better On the Switch. Here’s Why. (Paste Magazine)]
  • 46:15 Pirouletta, Mangosteen and Mr. Chimes
  • 50:45 Perfect dice parrying
  • 52:40 The Devil and other boss talk
  • 59:05 “It’s a real castle?” and Cuphead 2
  • 1:00:25 Wrap-up