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Jacob Mccourt

Dev Chats 001: Chris Wade (Luckshot Games)

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Chris Wade is an Austin-based game designer, programmer and 3D artist who just released his first title: Sausage Sports Club for Switch and PC on July 19th, 2018. Over the past few years, Chris has been developing Sausage Sports Club and working on titles such as Vacation Simulator, Battle Chef Brigade, Manifold Garden and Mortal Kombat X.

Sausage Sports Club is a physics game about floppy animals playing sports and is available now on Nintendo Switch and PC. To find out more, you can go to sausagesports.club or check out the game on Twitter.

Dev Chats is a semi-regular series within the Left Behind Game Club podcast feed featuring people from the video game industry, their stories and their games.

Player: Jacob McCourt (@JacobMcCourt)

Guest: Chris Wade (@chriswade__)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes:

  • 0:45 “When did you know that you wanted to make games?”
  • 2:00 Game jams in college
  • 3:20 What is a game jam?
  • 4:45 Train Jam and PSHNGGG
  • 6:30 The difficulties of developing a game on a train
  • 8:25 Working as a contractor in Chicago at the Indie City Co-op
  • 9:45 Working on Battle Chef Brigade and Manifold Garden
  • 13:25 Learning BizDev and launching a game on Kickstarter
  • 16:50 What surprised Chris most about the business
  • 18:40 Working with Nintendo and the Nindies Program
  • 19:40 Dealing with feature creep and adding a single-player mode
  • 24:20 The release of Sausage Sports Club and moving to Austin to work at Owlchemy Labs
  • 25:50 Advice for a younger Chris

039: Hitman Part 3 [Sapienza]

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We break out our summer suits and travel to Sapienza in Hitman: Episode 2.

Developer: IO Interactive | Publisher: Square Enix, Feral Interactive (Linux, macOS) & Warner Bros. Interactive Entertainment (Definitive Edition) |  Release Date: April 26, 2016

Jacob, Mike and Moe continued to use their preferred killing methods, smothered people with pillows, destroyed viruses, threw gas cylinders down chimneys and killed everyone.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:30 Mike reminds us where we left off
  • 3:30 Diana Burnwood provides our mission briefing
  • 5:15 Mike gives us some additional information
  • 7:20 Moe starts with the therapist
  • 11:30 Moe plots his path to Dr. Francesca De Santis
  • 15:35 Jacob employs the “Sous Chef” method
  • 20:05 Jacob discovers the attic
  • 22:25 Jacob is an innovator
  • 24:05 Jacob now must destroy the virus
  • 29:15 The “Hand-Crafted Killer” begins his playthrough
  • 34:10 Mike loads up
  • 35:30 Mike finds a flower delivery truck
  • 38:10 Moe wants answers about Agent 47’s Instinct Mode
  • 39:15 Mike’s in the basement!
  • 43:05 Mike and Jacob compare star ratings
  • 45:50 Jacob asks for tips on getting better at Hitman

038: Hitman Part 2 [Paris]

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We put on a great tuxedo and prepare for Parisian fashion in Hitman: Episode 1.

Developer: IO Interactive | Publisher: Square Enix, Feral Interactive (Linux, macOS) & Warner Bros. Interactive Entertainment (Definitive Edition) | First Release Date: March 11, 2016

Jacob, Mike and Moe trespass, contemplate the best type of poison for our enemies, ride helicopters and throw bodies off of ledges.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:05 A quick warning before we jump in
  • 2:25 Diana Burnwood provides our mission briefing
  • 4:15 We prepare for the mission
  • 6:05 Moe describes his approach
  • 9:10 Jacob explains the differences between types of poison
  • 11:15 We get into the different warning levels
  • 13:35 The first introduction to Helmut Kruger
  • 14:20 Jacob describes his personal “Kruger Method”
  • 17:20 Moe, Dalia Margolis & The Guest of Honor
  • 20:35 Jacob continues describing his method for killing Dalia…
  • 23:05 …and then gets Victor in a “screwy” way
  • 27:20 Moe talks about alternate methods for getting Victor
  • 28:35 Mike describes his Keys to Success
  • 32:25 Mike explains what you actually do with coins
  • 35:05 Mike meets up with Dalia and helps her get to sleep
  • 36:15 Mike makes a delicious Bare Knuckle Boxer for Victor
  • 38:30 A four-star victory for Mike
  • 41:05 Shoutout to Hitsmas, elusive targets and final thoughts (correction: for Elusive Targets, once you accomplish one objective, you only get one shot from there)
  • 43:25 The Glacier Engine

037: Hitman Part 1 [Setup & Training]

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We begin our adventures as Agent 47 in Hitman.

Developer: IO Interactive | Publisher: Square Enix, Feral Interactive (Linux, macOS) & Warner Bros. Interactive Entertainment (Definitive Edition) | First Release Date: March 11, 2016

Jacob, Mike and Moe put guards into dumpsters and steal their clothes, throw coins (and hammers) at our enemies and complete our required safety training.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:15 How we are splitting up our Hitman series!
  • 2:45 The setup for Hitman (2016)
  • 4:20 Our individual experience with the Hitman series
  • 8:05 A quick primer on IO Interactive
  • 9:15 Mike paid full price! Why?
  • 10:15 We dive into Freeform Training
  • 13:35 Environmental awareness is key
  • 15:05 The game’s Instinct system
  • 16:05 Moe hits his Lord of the Rings quota for the episode
  • 17:15 Mike sets up the narrative plot
  • 19:25 Maybe we’ll watch a Hitman movie?
  • 20:15 Mike sets up the Final Test
  • 21:55 Moe loves the Coin
  • 23:00 Jacob is a squirrel
  • 25:35 Moe is a Colonel
  • 26:05 Michael almost retires from the Left Behind Game Club
  • 28:15 Michael throws hammers
  • 30:15 “Kobe!”
  • 33:40 Michael plays dress-up
  • 35:25 What about the projector?
  • 36:35 Mr. Knight in the radio room
  • 39:30 “The video game equivalent of crop dusting”
  • 42:25 Wrap-up

036: Her Story

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We explore our ancient computer for clues in Her Story.

Developer: Sam Barlow | Publisher: Sam Barlow | Release Date: June 24, 2015

Jacob, Mike and Moe put their statements on the record, get biblical tattoos, channel their inner lawyers and start watching all of the police station footage.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:05 What is Her Story?
  • 3:20 Jacob explains Her Story to his girlfriend
  • 4:20 We connect this game to Episode 11: Papers, Please
  • 5:15 How did we play this game and why?
  • 6:35 Mike’s quick note about the game’s marketing
  • 8:45 Jacob talks about Silent Hill: Shattered Memories (note: Jacob mistakenly said Shattered Dimension)
  • 9:35 Your last spoiler warning!
  • 10:10 “Murder? Can I help?”
  • 11:25 Mike starts breaking down the plot
  • 14:35 We start to break down what’s REALLY going on here
  • 15:45 Jacob plays the devil’s advocate and Law and Order: Left Behind Game Club begins here
  • 17:45 Actus reus and the mens rea
  • 19:55 Moe takes us to Middle-earth (was that Andy Serkis?)
  • 21:15 Glasgow
  • 22:35 Coffee and Tea
  • 24:45 Jacob’s dark way of trying to solve a murder
  • 28:30 Rapunzel
  • 29:15 Black Eyes
  • 30:55 The Lie Detector
  • 34:35 The Bruise
  • 37:45 We go back to Glasgow
  • 39:00 “Bye bye game save!”
  • 42:35 Your experience with the game is personal
  • 45:35 Moe’s “psychologist hypothesis”
  • 48:35 The community is split
  • 49:20 The Murder
  • 54:35 There is “technically” an ending
  • 56:20 Jacob compares this game to Netflix’s Evil Genius
  • 57:15 Our final thoughts

035: Vanquish

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We rocket slide around Shinji Mikami’s space station in Vanquish.

Developer: PlatinumGames | Publisher: Sega | Release Date: October 19, 2010

Jacob, Mike and Moe jettison off to space, power-slide and flip around the environment, overheat, upgrade some weapons and then take on Russia.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 The pedigree of Mr. Shinji Mikami
  • 4:15 Moe brings up his love of Metal Gear Rising
  • 5:20 Jacob sets up the game and Mike sets up Dyson spheres
  • 6:25 ? + ? = Vanquish
  • 8:00 R.I.P. San Francisco
  • 10:35 Mike’s biggest pet peeve about Vanquish
  • 12:10 Moe’s pulls a “Kevin”
  • 13:10 What is Vanquish actually?
  • 15:05 The melee attack
  • 17:15 We start the discussion about weapons
  • 21:10 We chat about AI
  • 23:10 The different enemy types
  • 25:40 Mike’s favorite weapon: the Disc Gun
  • 28:40 Fear of the unknown
  • 30:40 The different difficulty levels
  • 34:05 The ultimate game of Limbo
  • 35:10 Vanquish’s level design
  • 38:10 The graphics
  • 40:35 The story is non-sense?
  • 44:35 Jacob brings up Binary Domain #BigBo
  • 46:25 “That’s so anime”
  • 49:05 The game’s UI
  • 49:40 Using slowdown
  • 51:20 Final thoughts about Vanquish
  • 52:40 Vanquish 2?
  • 53:40 Jacob sold a copy of Vanquish to a GameStop employee

034: Star Wars: Republic Commando

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We set blasters to “fun” in Star Wars: Republic Commando.

Developer: LucasArts | Publisher: LucasArts | Release Date: February 28, 2005

Mike, Moe and Special Guest Shane Chiasson grow up in test tubes, eat some Star Wars flavored Easter Eggs and heal deep wounds in bacta tanks.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Here’s is our upcoming release schedule:

  • June 27th: Vanquish
  • June 29th: The 1-Year Anniversary of the Podcast!

Players: Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Shane Chiasson (@chiasoo)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:55 We introduce Star Wars: Republic Commando
  • 2:45 What system did we play this game on?
  • 6:00 Republic Commando: A History Lesson
  • 7:20 What’s *your* history with the game?
  • 10:00 Do we love Star Wars?
  • 11:05 Setting up the plot of the game
  • 15:50 Did we remember the squad intros?
  • 17:30 The game audio and voice acting (with a Kaidan Alenko shout-out)
  • 21:20 The game’s second mission, difficulty and bacta tanks
  • 25:05 The game’s save system
  • 28:05 Did the game get repetitive?
  • 32:30 The guns in the Star Wars: Republic Commando
  • 35:30 Other games of the era and Unreal Engine 2
  • 41:55 Mike discovers why the game may seem a little rushed
  • 46:10 The game’s third mission on Kashyyyk and the soundtrack
  • 49:00 Why was Star Wars: Republic Commando 2 (Imperial Commando) cancelled?
  • 53:30 Final thoughts

033: Our Top 3 of E3 2018 Special!

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This week, we bring you a very special bonus E3 2018 episode of the Left Behind Game Club.

Jacob, Mike and Moe each picked their top 3 most anticipated games of the show and talked about them! #detailsaresparse

We return to regular programming later this month. Here is our updated June release schedule:

  • June 20th: Star Wars: Republic Commando (moved from June 13 to avoid E3 week)
  • June 27th: Vanquish
  • June 29th: The 1-Year Anniversary of the Podcast!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • Moe’s Top 3:
    • 2:25 Super Smash Brothers for Switch (we chat about single player, The Smash Brothers and our fond Smash memories)
    • 5:55 Pokemon: Let’s Go Pikachu and Pokemon: Let’s Go Eevee (don’t throw your Joy-Cons, describing the game’s format and Switch success)
    • 9:35 Spider-Man (we talk through Insomniac Games’ pedigree)
  • Jacob’s Top 3
    • 12:05 Ghost of Tsushima (we reminisce about Sly Cooper and Infamous)
    • 14:40 The Last of Us Part II (#detailsaresparse, Uncharted 4 and why Jacob is excited)
    • 17:15 Rage 2 (John Carmack and his Ferrari woes, Avalanche Studios, De Blob and #BE3)
  • Mike’s Top 3
    • 20:45 Anthem (a new EA and the size/scale of this game)
    • 25:10 Fallout 76 (the Bethesda hooks, Fallout Shelter and adding Bethesda RPGs to our “must-play” list)
    • 30:10 Beyond Good and Evil 2 (Michel Ancel’s Instagram, the original game

032: The Witness

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We solve all the puzzles in The Witness.

Developer: Thekla Inc. | Publisher: Thekla Inc. | Release Date: January 26th, 2016

Jacob, Mike, Moe and Special Guest CourtFTW travel to a deserted island, use “2 Brainz”, get stuck, feel like geniuses and then get stuck again.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Here’s is our upcoming release schedule:

  • June 6th: E3 2018 Special
  • June 13th: Star Wars: Republic Commando
  • June 27th: Vanquish
  • June 29th: The 1-Year Anniversary of the Podcast!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Courtney G. (@CourtFTW)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:10 We introduce you to CourtFTW!
  • 3:55 We rip off the band-aid… how did we play the game?
  • 5:30 Court talks about streaming the game on Twitch
  • 7:10 What is The Witness?
  • 8:55 “Twisted Logic” and the Scientific Process
  • 11:20 Starting the game
  • 13:10 The game’s difficulty (Quarry and Jungle)
  • 15:30 Nausea (shout-out to Kevin) and how we tackled the game
  • 18:10 The beauty of the game world (and game engine)
  • 20:20 What Remains of Edith Finch and recordings of philosophers
  • 22:20 The different types of puzzles in the game
  • 27:20 Timers and Treehouses
  • 30:40 Monastery, Anger and Art Museums
  • 34:10 Pacing ourselves through the Witness
  • 38:40 Lasers and Mirrors
  • 40:10 Finishing the game
  • 45:20 Our least favorite parts of the game
  • 47:45 The secret ending (with a Virginia call-back)
  • 52:35 Our closing thoughts…
  • 58:35 …just kidding… what about the puzzles in the environment?
  • 59:40 The game’s achievements
  • 1:01:25 A final section of puzzle talk

031: Grow Home

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We climb with B.U.D., listen to M.O.M. and drunkenly flail about in Grow Home.

Developer: Ubisoft Reflections | Publisher: Ubisoft | Release Date: February 4, 2015

Jacob, Mike and Moe rode beanstalks, used giant leaves as hang-gliders and collected crystals. Also, we decided unanimously that this game should always be played with a controller.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

We had previously announced that this week would be our “The Witness” episode. We wanted more time with the game, so we shuffled our upcoming schedule around. Our next two episodes will be: The Witness (May 30) and Star Wars: Republic Commando (June 13). More June content announcements in the coming weeks!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:25 What is Grow Home?
  • 3:35 Who is Ubisoft Reflections?
  • 5:10 This game is on Unity; Moe gives his two cents on this game and Unity
  • 7:10 Mike didn’t have a great time; don’t play this game with a controller
  • 10:50 Jacob compares Grow Home to Katamari Damacy, QWOP and GIRP
  • 12:25 Moe talks about the ragdoll
  • 13:35 Some of the other mechanics and powers in the game
  • 15:55 What Moe and Jacob liked about Grow Home and the game’s reception
  • 18:15 Falling and tips for falling
  • 19:45 Grow Home isn’t, but Grow Up is on Xbox One (correction: the game is not on Mac)
  • 20:50 Jacob brings up Space Station Silicon Valley and Mike brings up Metal Arms: Glitch in the System (R.I.P. Swingin’ Ape Studios)
  • 22:30 What would make you play Grow Up?
  • 24:25 Final thoughts (and Jacob sets out his perfect Saturday)