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036: Her Story

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We explore our ancient computer for clues in Her Story.

Developer: Sam Barlow | Publisher: Sam Barlow | Release Date: June 24, 2015

Jacob, Mike and Moe put their statements on the record, get biblical tattoos, channel their inner lawyers and start watching all of the police station footage.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:05 What is Her Story?
  • 3:20 Jacob explains Her Story to his girlfriend
  • 4:20 We connect this game to Episode 11: Papers, Please
  • 5:15 How did we play this game and why?
  • 6:35 Mike’s quick note about the game’s marketing
  • 8:45 Jacob talks about Silent Hill: Shattered Memories (note: Jacob mistakenly said Shattered Dimension)
  • 9:35 Your last spoiler warning!
  • 10:10 “Murder? Can I help?”
  • 11:25 Mike starts breaking down the plot
  • 14:35 We start to break down what’s REALLY going on here
  • 15:45 Jacob plays the devil’s advocate and Law and Order: Left Behind Game Club begins here
  • 17:45 Actus reus and the mens rea
  • 19:55 Moe takes us to Middle-earth (was that Andy Serkis?)
  • 21:15 Glasgow
  • 22:35 Coffee and Tea
  • 24:45 Jacob’s dark way of trying to solve a murder
  • 28:30 Rapunzel
  • 29:15 Black Eyes
  • 30:55 The Lie Detector
  • 34:35 The Bruise
  • 37:45 We go back to Glasgow
  • 39:00 “Bye bye game save!”
  • 42:35 Your experience with the game is personal
  • 45:35 Moe’s “psychologist hypothesis”
  • 48:35 The community is split
  • 49:20 The Murder
  • 54:35 There is “technically” an ending
  • 56:20 Jacob compares this game to Netflix’s Evil Genius
  • 57:15 Our final thoughts

035: Vanquish

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We rocket slide around Shinji Mikami’s space station in Vanquish.

Developer: PlatinumGames | Publisher: Sega | Release Date: October 19, 2010

Jacob, Mike and Moe jettison off to space, power-slide and flip around the environment, overheat, upgrade some weapons and then take on Russia.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 The pedigree of Mr. Shinji Mikami
  • 4:15 Moe brings up his love of Metal Gear Rising
  • 5:20 Jacob sets up the game and Mike sets up Dyson spheres
  • 6:25 ? + ? = Vanquish
  • 8:00 R.I.P. San Francisco
  • 10:35 Mike’s biggest pet peeve about Vanquish
  • 12:10 Moe’s pulls a “Kevin”
  • 13:10 What is Vanquish actually?
  • 15:05 The melee attack
  • 17:15 We start the discussion about weapons
  • 21:10 We chat about AI
  • 23:10 The different enemy types
  • 25:40 Mike’s favorite weapon: the Disc Gun
  • 28:40 Fear of the unknown
  • 30:40 The different difficulty levels
  • 34:05 The ultimate game of Limbo
  • 35:10 Vanquish’s level design
  • 38:10 The graphics
  • 40:35 The story is non-sense?
  • 44:35 Jacob brings up Binary Domain #BigBo
  • 46:25 “That’s so anime”
  • 49:05 The game’s UI
  • 49:40 Using slowdown
  • 51:20 Final thoughts about Vanquish
  • 52:40 Vanquish 2?
  • 53:40 Jacob sold a copy of Vanquish to a GameStop employee

034: Star Wars: Republic Commando

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We set blasters to “fun” in Star Wars: Republic Commando.

Developer: LucasArts | Publisher: LucasArts | Release Date: February 28, 2005

Mike, Moe and Special Guest Shane Chiasson grow up in test tubes, eat some Star Wars flavored Easter Eggs and heal deep wounds in bacta tanks.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Here’s is our upcoming release schedule:

  • June 27th: Vanquish
  • June 29th: The 1-Year Anniversary of the Podcast!

Players: Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Shane Chiasson (@chiasoo)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:55 We introduce Star Wars: Republic Commando
  • 2:45 What system did we play this game on?
  • 6:00 Republic Commando: A History Lesson
  • 7:20 What’s *your* history with the game?
  • 10:00 Do we love Star Wars?
  • 11:05 Setting up the plot of the game
  • 15:50 Did we remember the squad intros?
  • 17:30 The game audio and voice acting (with a Kaidan Alenko shout-out)
  • 21:20 The game’s second mission, difficulty and bacta tanks
  • 25:05 The game’s save system
  • 28:05 Did the game get repetitive?
  • 32:30 The guns in the Star Wars: Republic Commando
  • 35:30 Other games of the era and Unreal Engine 2
  • 41:55 Mike discovers why the game may seem a little rushed
  • 46:10 The game’s third mission on Kashyyyk and the soundtrack
  • 49:00 Why was Star Wars: Republic Commando 2 (Imperial Commando) cancelled?
  • 53:30 Final thoughts

033: Our Top 3 of E3 2018 Special!

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This week, we bring you a very special bonus E3 2018 episode of the Left Behind Game Club.

Jacob, Mike and Moe each picked their top 3 most anticipated games of the show and talked about them! #detailsaresparse

We return to regular programming later this month. Here is our updated June release schedule:

  • June 20th: Star Wars: Republic Commando (moved from June 13 to avoid E3 week)
  • June 27th: Vanquish
  • June 29th: The 1-Year Anniversary of the Podcast!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • Moe’s Top 3:
    • 2:25 Super Smash Brothers for Switch (we chat about single player, The Smash Brothers and our fond Smash memories)
    • 5:55 Pokemon: Let’s Go Pikachu and Pokemon: Let’s Go Eevee (don’t throw your Joy-Cons, describing the game’s format and Switch success)
    • 9:35 Spider-Man (we talk through Insomniac Games’ pedigree)
  • Jacob’s Top 3
    • 12:05 Ghost of Tsushima (we reminisce about Sly Cooper and Infamous)
    • 14:40 The Last of Us Part II (#detailsaresparse, Uncharted 4 and why Jacob is excited)
    • 17:15 Rage 2 (John Carmack and his Ferrari woes, Avalanche Studios, De Blob and #BE3)
  • Mike’s Top 3
    • 20:45 Anthem (a new EA and the size/scale of this game)
    • 25:10 Fallout 76 (the Bethesda hooks, Fallout Shelter and adding Bethesda RPGs to our “must-play” list)
    • 30:10 Beyond Good and Evil 2 (Michel Ancel’s Instagram, the original game

032: The Witness

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We solve all the puzzles in The Witness.

Developer: Thekla Inc. | Publisher: Thekla Inc. | Release Date: January 26th, 2016

Jacob, Mike, Moe and Special Guest CourtFTW travel to a deserted island, use “2 Brainz”, get stuck, feel like geniuses and then get stuck again.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Here’s is our upcoming release schedule:

  • June 6th: E3 2018 Special
  • June 13th: Star Wars: Republic Commando
  • June 27th: Vanquish
  • June 29th: The 1-Year Anniversary of the Podcast!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Courtney G. (@CourtFTW)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:10 We introduce you to CourtFTW!
  • 3:55 We rip off the band-aid… how did we play the game?
  • 5:30 Court talks about streaming the game on Twitch
  • 7:10 What is The Witness?
  • 8:55 “Twisted Logic” and the Scientific Process
  • 11:20 Starting the game
  • 13:10 The game’s difficulty (Quarry and Jungle)
  • 15:30 Nausea (shout-out to Kevin) and how we tackled the game
  • 18:10 The beauty of the game world (and game engine)
  • 20:20 What Remains of Edith Finch and recordings of philosophers
  • 22:20 The different types of puzzles in the game
  • 27:20 Timers and Treehouses
  • 30:40 Monastery, Anger and Art Museums
  • 34:10 Pacing ourselves through the Witness
  • 38:40 Lasers and Mirrors
  • 40:10 Finishing the game
  • 45:20 Our least favorite parts of the game
  • 47:45 The secret ending (with a Virginia call-back)
  • 52:35 Our closing thoughts…
  • 58:35 …just kidding… what about the puzzles in the environment?
  • 59:40 The game’s achievements
  • 1:01:25 A final section of puzzle talk

031: Grow Home

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We climb with B.U.D., listen to M.O.M. and drunkenly flail about in Grow Home.

Developer: Ubisoft Reflections | Publisher: Ubisoft | Release Date: February 4, 2015

Jacob, Mike and Moe rode beanstalks, used giant leaves as hang-gliders and collected crystals. Also, we decided unanimously that this game should always be played with a controller.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

We had previously announced that this week would be our “The Witness” episode. We wanted more time with the game, so we shuffled our upcoming schedule around. Our next two episodes will be: The Witness (May 30) and Star Wars: Republic Commando (June 13). More June content announcements in the coming weeks!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:25 What is Grow Home?
  • 3:35 Who is Ubisoft Reflections?
  • 5:10 This game is on Unity; Moe gives his two cents on this game and Unity
  • 7:10 Mike didn’t have a great time; don’t play this game with a controller
  • 10:50 Jacob compares Grow Home to Katamari Damacy, QWOP and GIRP
  • 12:25 Moe talks about the ragdoll
  • 13:35 Some of the other mechanics and powers in the game
  • 15:55 What Moe and Jacob liked about Grow Home and the game’s reception
  • 18:15 Falling and tips for falling
  • 19:45 Grow Home isn’t, but Grow Up is on Xbox One (correction: the game is not on Mac)
  • 20:50 Jacob brings up Space Station Silicon Valley and Mike brings up Metal Arms: Glitch in the System (R.I.P. Swingin’ Ape Studios)
  • 22:30 What would make you play Grow Up?
  • 24:25 Final thoughts (and Jacob sets out his perfect Saturday)

030: Metro 2033

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We trade military-grade bullets for weapons, wipe off our gas masks and shoot mutated birds and bears in Metro 2033.

Developer: 4A Games | Publisher: THQ | Release Date: March 16, 2010

Jacob, Moe and special guest Josh Wilson become Rangers and go above ground, get attached to characters only have to them die and really miss the way that Mike ends our show.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

The remaining two games for May 2018 are: The Witness (May 16) and Star Wars: Republic Commando (May 30).

Players: Jacob McCourt (@JacobMcCourt) and Moe Murtadi (@mmurtadi)

Special Guest: Josh Wilson

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:20 OG Metro 2033 vs. Metro 2033 Redux
  • 3:45 What is Metro 2033 all about?
  • 7:35 The start of Metro 2033
  • 11:40 We compare Metro 2033 to other games (and Street Sharks)
  • 13:55 The different non-human enemy types
  • 18:00 The difficulty settings
  • 20:50 The game’s use of stealth
  • 21:40 Metro 2033’s weapons and using Cheat Engine
  • 26:40 Metro 2033’s UI, controls (for both the OG and Redux versions) and tools (like the night vision, battery charger)
  • 31:45 We geek out about respirators and masks
  • 36:30 Dropping the bomb and using military grade bullets
  • 37:55 The compass
  • 39:50 Jacob played both versions…
  • 41:25 The little boy Sasha and good video game kids
  • 45:05 Did you know that Metro 2033 has a morality system?
  • 48:35 Weapon customization
  • 50:15 The emergency message was on a cassette tape?
  • 52:00 The ending sequence of the game
  • 56:00 An Xbox One ending glitch!
  • 56:50 Our final thoughts about Metro 2033 and Jacob’s ideal version of Metro 2033
  • 1:03:10 We give three alternatives to Metro 2033

029: God of War (2005)

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We burn the Blades of Chaos into our forearms and try to take down Ares in God of War.

Developer: SCE Santa Monica Studio (w/ Bluepoint Games & Sanzaru Games for the Remaster) | Publisher: Sony Computer Entertainment | Release Date: March 22, 2005

Jacob, Mike and Moe travel to Athens in order to find Pandora’s Box, tear our enemies limb-from-limb and feel 13 all over again.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Our three games for May 2018 are: Metro 2033 (May 2), The Witness (May 16) and Star Wars: Republic Commando (May 30).

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:45 How did you play God of War (2005)?
  • 3:50 A quick refresher about David Jaffe and Incognito Entertainment (note: Shannon Studstill was the Producer)
  • 5:35 God of War in three words
  • 6:55 “This game was designed for 13 year old”
  • 9:20 Jacob brings up X-Play
  • 13:25 Moe writes a God of War Book Report
  • 15:50 The game’s cutscenes
  • 19:00 This game is “super Zelda-ish” and comparisons to Darksiders
  • 20:50 The game’s length
  • 22:45 We talk about Kratos’ abilities and upgrades (Blades of Chaos, Blade of Artemis, Rage of the Gods, Poseidon’s Rage, Medusa’s Gaze, Zeus’ Fury and Army of Hades)
  • 25:10 “You’re bad at video games, how about we move your difficulty down for you.”
  • 27:05 We talk about specific enemy types (i.e.: Centaur, Gorgons and Cerberi)
  • 30:30 The most challenging sections of the game
  • 32:35 Jacob and Moe give Mike heck about using a walk-through and Mike fires back
  • 35:35 The Pinky and the Brain connection in God of War (2005)
  • 37:00 Differences between modern games and older games
  • 39:40 Our thoughts on Kratos “the character” in God of War and other Sony mascots
  • 42:07 Did they explain Kratos’ tattoo? Also, Kratos tattoos.
  • 43:40 Quick Time Events and Resident Evil 4
  • 47:05 Ares: Olympic Javelin Athlete
  • 48:15 The Final Battle
  • 49:15 The ending and “who is that vagrant?”
  • 52:45 The game’s camera and final thoughts
  • 56:00 A big God of War 3 spoiler
  • 56:25 Instagram, iTunes Reviews & Discord
  • 58:25 May 2018 Games

028: Tomb Raider (2013)

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We raid some tombs and discover our inner Lara Croft in Tomb Raider (2013).

Developer: Crystal Dynamics with Eidos Montreal (Multiplayer), Nixxes (Next-Gen Console Ports), Feral Interactive (Mac/Linux Ports) and Square Visual Works (CGI) | Publisher: Square Enix | Release Date: March 5, 2013

Jacob, Mike, Moe and Special Guest Kevin Reaburn travel to the Dragon’s Triangle, reminisce about TressFX and miss spring game sales by two days.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! We launch our God of War (2005) episode on April 18th.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Kevin Reaburn (@ATribeCalledKev)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 1:30 Jacob re-introduces the audience to Kevin Reaburn
  • 2:40 Kevin starts with a big question: “which came first?” (correction: pre-Crystal Dynamics’ Tomb Raider games were developed by Core Design)
  • 5:30 Our exposure to the Tomb Raider franchise
  • 8:40 The writers of Tomb Raider: Rhianna Pratchett and Susan O’Connor
  • 9:30: So many credits in this game!
  • 10:05: The story of Tomb Raider (2013)
  • 11:20 It’s just called Tomb Raider, y’all
  • 13:00 What is the Definitive Edition? Also, TressFX
  • 14:50 This isn’t the “old Lara”
  • 18:35 The rest of the crew of the Endurance
  • 19:10 Hunting and gathering
  • 23:00 Survival Instinct
  • 24:15 We debate about the best weapon in the game
  • 25:20 This game is so violent and has much dirty rebar
  • 28:40 A bear trap and a wolf attack
  • 30:05 Tomb Raider’s world building
  • 31:20 Jacob’s Dad Moment
  • 33:20 Encounters with the supernatural
  • 35:50 Lara’s First Kill (“kills a deer, kills a man and kills everyone”)
  • 38:35 The game’s progression
  • 40:05 Slow-mo time (aka the Steady Shot), fire arrows and headshot reticle
  • 42:35 Combat puzzles & Tomb Raider vs. Uncharted
  • 45:05 Comparing the game to Indiana Jones
  • 46:15 Shantytown and difficulty
  • 49:00 The landscape and the tombs
  • 51:45 Smart AI
  • 53:20 Under-developed side characters
  • 54:20 Dual pistols are overrated
  • 55:30 Issues with the next-gen ports and great checkpoints
  • 59:55 The final confrontation
  • 1:04:40 The Final Hours of Tomb Raider & Jason Graves’ soundtrack/”The Instrument”
  • 1:06:25 Final thoughts
  • 1:11:00 Kevin missed the Xbox Spring Sale by two days. We tell him about for the first time here.

027: FTL: Faster Than Light

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We jump through space and fight back the Rebels in the name of the Federation in FTL: Faster Than Light.

Developer: Subset Games | Publisher: Subset Games | Release Date: September 14, 2012

Jacob, Mike, and a back-in-action Moe talk about space warfare, reminisce about the old Kickstarter days, and learn how much failure we can take in one sitting.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! Our April games are Tomb Raider (2013) and God of War (2005)!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom), Moe Murtadi (@ mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:15 “You are a strategy… flight… spaceship commander.”
  • 3:10 What is a Roguelike?
  • 3:48 Kickstarter successes and backstory
  • 5:02 How did you play it?
  • 6:00 “How hard is this game?!”
  • 7:00 Sharing our initial strategies and tips
  • 9:03 “How long did you play for? Did you ever win?”
  • 10:30 When we find out there were hotkeys
  • 12:20 How we learned to play and got better
  • 13:40 Explaining the ship
  • 15:40 “What did you upgrade first?”
  • 19:35 Boarding and pausing
  • 20:30 The different crew species and member diversity
  • 25:00 Weapon loadout and enemy priority
  • 28:30 How you can snowball your wins
  • 33:40 Kickstarter bonus names? Alex Rigopulous and Chris Remo appear
  • 34:24 How do you deal with missles and hacking? A sad story
  • 37:50 The addons we bought for our ships
  • 39:20 The final boss battle
  • 43:20 The difficulty of this game and why its like Braid
  • 45:00 Moe does know how to read, despite evidence otherwise
  • 47:00 Jacob still plays with his NeoPets
  • 48:20 Should you avoid the Nebula?
  • 53:10 Weapons you should and shouldn’t use
  • 58:09 Final verdict and recommendations