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PODCAST

031: Grow Home

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We climb with B.U.D., listen to M.O.M. and drunkenly flail about in Grow Home.

Developer: Ubisoft Reflections | Publisher: Ubisoft | Release Date: February 4, 2015

Jacob, Mike and Moe rode beanstalks, used giant leaves as hang-gliders and collected crystals. Also, we decided unanimously that this game should always be played with a controller.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

We had previously announced that this week would be our “The Witness” episode. We wanted more time with the game, so we shuffled our upcoming schedule around. Our next two episodes will be: The Witness (May 30) and Star Wars: Republic Commando (June 13). More June content announcements in the coming weeks!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:25 What is Grow Home?
  • 3:35 Who is Ubisoft Reflections?
  • 5:10 This game is on Unity; Moe gives his two cents on this game and Unity
  • 7:10 Mike didn’t have a great time; don’t play this game with a controller
  • 10:50 Jacob compares Grow Home to Katamari Damacy, QWOP and GIRP
  • 12:25 Moe talks about the ragdoll
  • 13:35 Some of the other mechanics and powers in the game
  • 15:55 What Moe and Jacob liked about Grow Home and the game’s reception
  • 18:15 Falling and tips for falling
  • 19:45 Grow Home isn’t, but Grow Up is on Xbox One (correction: the game is not on Mac)
  • 20:50 Jacob brings up Space Station Silicon Valley and Mike brings up Metal Arms: Glitch in the System (R.I.P. Swingin’ Ape Studios)
  • 22:30 What would make you play Grow Up?
  • 24:25 Final thoughts (and Jacob sets out his perfect Saturday)

030: Metro 2033

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We trade military-grade bullets for weapons, wipe off our gas masks and shoot mutated birds and bears in Metro 2033.

Developer: 4A Games | Publisher: THQ | Release Date: March 16, 2010

Jacob, Moe and special guest Josh Wilson become Rangers and go above ground, get attached to characters only have to them die and really miss the way that Mike ends our show.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

The remaining two games for May 2018 are: The Witness (May 16) and Star Wars: Republic Commando (May 30).

Players: Jacob McCourt (@JacobMcCourt) and Moe Murtadi (@mmurtadi)

Special Guest: Josh Wilson

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:20 OG Metro 2033 vs. Metro 2033 Redux
  • 3:45 What is Metro 2033 all about?
  • 7:35 The start of Metro 2033
  • 11:40 We compare Metro 2033 to other games (and Street Sharks)
  • 13:55 The different non-human enemy types
  • 18:00 The difficulty settings
  • 20:50 The game’s use of stealth
  • 21:40 Metro 2033’s weapons and using Cheat Engine
  • 26:40 Metro 2033’s UI, controls (for both the OG and Redux versions) and tools (like the night vision, battery charger)
  • 31:45 We geek out about respirators and masks
  • 36:30 Dropping the bomb and using military grade bullets
  • 37:55 The compass
  • 39:50 Jacob played both versions…
  • 41:25 The little boy Sasha and good video game kids
  • 45:05 Did you know that Metro 2033 has a morality system?
  • 48:35 Weapon customization
  • 50:15 The emergency message was on a cassette tape?
  • 52:00 The ending sequence of the game
  • 56:00 An Xbox One ending glitch!
  • 56:50 Our final thoughts about Metro 2033 and Jacob’s ideal version of Metro 2033
  • 1:03:10 We give three alternatives to Metro 2033

029: God of War (2005)

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We burn the Blades of Chaos into our forearms and try to take down Ares in God of War.

Developer: SCE Santa Monica Studio (w/ Bluepoint Games & Sanzaru Games for the Remaster) | Publisher: Sony Computer Entertainment | Release Date: March 22, 2005

Jacob, Mike and Moe travel to Athens in order to find Pandora’s Box, tear our enemies limb-from-limb and feel 13 all over again.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Our three games for May 2018 are: Metro 2033 (May 2), The Witness (May 16) and Star Wars: Republic Commando (May 30).

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:45 How did you play God of War (2005)?
  • 3:50 A quick refresher about David Jaffe and Incognito Entertainment (note: Shannon Studstill was the Producer)
  • 5:35 God of War in three words
  • 6:55 “This game was designed for 13 year old”
  • 9:20 Jacob brings up X-Play
  • 13:25 Moe writes a God of War Book Report
  • 15:50 The game’s cutscenes
  • 19:00 This game is “super Zelda-ish” and comparisons to Darksiders
  • 20:50 The game’s length
  • 22:45 We talk about Kratos’ abilities and upgrades (Blades of Chaos, Blade of Artemis, Rage of the Gods, Poseidon’s Rage, Medusa’s Gaze, Zeus’ Fury and Army of Hades)
  • 25:10 “You’re bad at video games, how about we move your difficulty down for you.”
  • 27:05 We talk about specific enemy types (i.e.: Centaur, Gorgons and Cerberi)
  • 30:30 The most challenging sections of the game
  • 32:35 Jacob and Moe give Mike heck about using a walk-through and Mike fires back
  • 35:35 The Pinky and the Brain connection in God of War (2005)
  • 37:00 Differences between modern games and older games
  • 39:40 Our thoughts on Kratos “the character” in God of War and other Sony mascots
  • 42:07 Did they explain Kratos’ tattoo? Also, Kratos tattoos.
  • 43:40 Quick Time Events and Resident Evil 4
  • 47:05 Ares: Olympic Javelin Athlete
  • 48:15 The Final Battle
  • 49:15 The ending and “who is that vagrant?”
  • 52:45 The game’s camera and final thoughts
  • 56:00 A big God of War 3 spoiler
  • 56:25 Instagram, iTunes Reviews & Discord
  • 58:25 May 2018 Games

028: Tomb Raider (2013)

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We raid some tombs and discover our inner Lara Croft in Tomb Raider (2013).

Developer: Crystal Dynamics with Eidos Montreal (Multiplayer), Nixxes (Next-Gen Console Ports), Feral Interactive (Mac/Linux Ports) and Square Visual Works (CGI) | Publisher: Square Enix | Release Date: March 5, 2013

Jacob, Mike, Moe and Special Guest Kevin Reaburn travel to the Dragon’s Triangle, reminisce about TressFX and miss spring game sales by two days.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! We launch our God of War (2005) episode on April 18th.

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Kevin Reaburn (@ATribeCalledKev)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 1:30 Jacob re-introduces the audience to Kevin Reaburn
  • 2:40 Kevin starts with a big question: “which came first?” (correction: pre-Crystal Dynamics’ Tomb Raider games were developed by Core Design)
  • 5:30 Our exposure to the Tomb Raider franchise
  • 8:40 The writers of Tomb Raider: Rhianna Pratchett and Susan O’Connor
  • 9:30: So many credits in this game!
  • 10:05: The story of Tomb Raider (2013)
  • 11:20 It’s just called Tomb Raider, y’all
  • 13:00 What is the Definitive Edition? Also, TressFX
  • 14:50 This isn’t the “old Lara”
  • 18:35 The rest of the crew of the Endurance
  • 19:10 Hunting and gathering
  • 23:00 Survival Instinct
  • 24:15 We debate about the best weapon in the game
  • 25:20 This game is so violent and has much dirty rebar
  • 28:40 A bear trap and a wolf attack
  • 30:05 Tomb Raider’s world building
  • 31:20 Jacob’s Dad Moment
  • 33:20 Encounters with the supernatural
  • 35:50 Lara’s First Kill (“kills a deer, kills a man and kills everyone”)
  • 38:35 The game’s progression
  • 40:05 Slow-mo time (aka the Steady Shot), fire arrows and headshot reticle
  • 42:35 Combat puzzles & Tomb Raider vs. Uncharted
  • 45:05 Comparing the game to Indiana Jones
  • 46:15 Shantytown and difficulty
  • 49:00 The landscape and the tombs
  • 51:45 Smart AI
  • 53:20 Under-developed side characters
  • 54:20 Dual pistols are overrated
  • 55:30 Issues with the next-gen ports and great checkpoints
  • 59:55 The final confrontation
  • 1:04:40 The Final Hours of Tomb Raider & Jason Graves’ soundtrack/”The Instrument”
  • 1:06:25 Final thoughts
  • 1:11:00 Kevin missed the Xbox Spring Sale by two days. We tell him about for the first time here.

027: FTL: Faster Than Light

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We jump through space and fight back the Rebels in the name of the Federation in FTL: Faster Than Light.

Developer: Subset Games | Publisher: Subset Games | Release Date: September 14, 2012

Jacob, Mike, and a back-in-action Moe talk about space warfare, reminisce about the old Kickstarter days, and learn how much failure we can take in one sitting.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! Our April games are Tomb Raider (2013) and God of War (2005)!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom), Moe Murtadi (@ mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:15 “You are a strategy… flight… spaceship commander.”
  • 3:10 What is a Roguelike?
  • 3:48 Kickstarter successes and backstory
  • 5:02 How did you play it?
  • 6:00 “How hard is this game?!”
  • 7:00 Sharing our initial strategies and tips
  • 9:03 “How long did you play for? Did you ever win?”
  • 10:30 When we find out there were hotkeys
  • 12:20 How we learned to play and got better
  • 13:40 Explaining the ship
  • 15:40 “What did you upgrade first?”
  • 19:35 Boarding and pausing
  • 20:30 The different crew species and member diversity
  • 25:00 Weapon loadout and enemy priority
  • 28:30 How you can snowball your wins
  • 33:40 Kickstarter bonus names? Alex Rigopulous and Chris Remo appear
  • 34:24 How do you deal with missles and hacking? A sad story
  • 37:50 The addons we bought for our ships
  • 39:20 The final boss battle
  • 43:20 The difficulty of this game and why its like Braid
  • 45:00 Moe does know how to read, despite evidence otherwise
  • 47:00 Jacob still plays with his NeoPets
  • 48:20 Should you avoid the Nebula?
  • 53:10 Weapons you should and shouldn’t use
  • 58:09 Final verdict and recommendations

026: ZombiU & Zombi

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We smack some thick-skulled zombies with our cricket bat in ZombiU & Zombi.

Developer: Ubisoft Montpellier & Straight Right (Ports) | Publisher: Ubisoft | Release Date: November 18, 2012

Jacob, special guest Travis Colenutt and a fully-healthy Mike talk about horror games, prepare our Bug-Out-Bags and reminisce about the launch of the Wii U.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! Moe returns to the Left Behind Game Club for our FTL: Faster Than Light episode launching on March 21st.

Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)

Special Guest: Travis Colenutt (@TravisColenutt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 2:05 “Michael, what do you think of this game?”
  • 3:30 The setup and the story for ZombiU
  • 6:50 Jacob compares the game to Dark Souls & Bloodborne
  • 9:40 The thickest skulls in the world
  • 11:00 The game’s sound design
  • 12:55 “This game could have been so much more”
  • 13:40 Travis’ general thoughts about the game
  • 15:30 Our general feelings about horror games (we talk about Resident Evil, Silent Hill: Shattered Memories, Condemned, Shadows of the Damned and Until Dawn)
  • 18:00 The dread and the stress of ZombiU/Zombi
  • 22:35 The reason for the thick zombie heads
  • 23:55 How many times did we die in the game?
  • 26:20 We talk about the online features of the game and the glitches
  • 29:35 Wii and WiiU launch titles
  • 30:50 Favourite parts of the game
  • 33:45 The terrifying nursery
  • 35:15 Difference between the Wii U version and the remake
  • 38:30 All of the weapons and what we used
  • 42:00 What about flares, molotov cocktails, landmines and grenades?
  • 44:20 The exploding zombies
  • 45:30 How did you play the game?
  • 47:10 Who were the Ravens of Dee and why is the Prepper so angry all the time?
  • 49:20 Turret (not turd) sequences
  • 52:00 The endings and how would you make a ZombiU 2?
  • 54:35 Final thoughts and wrap-up

025: Journey

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We float on with some very long scarves in Journey.

Developer: Thatgamecompany | Publisher: Sony Computer Entertainment | Release Date: March 12, 2012

Jacob, special guest Travis Colenutt and a quarantined Mike hide from Guardians, shred their scarves, float high and talk about aquatic life. “I’m the bubble boy!”

A quick programming note: we had originally planned to release our Zombi/ZombiU episode this week but have moved that episode to March 7th. Apologies for the change. Our March 21st episode is FTL: Faster Than Light.

You can now join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)

Special Guest: Travis Colenutt (@TravisColenutt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 1:20 Michael is very sick
  • 2:20 A little background about Thatgamecompany & Journey
  • 3:30 Our collective experience with the game
  • 5:44 Let’s describe Journey
  • 7:40 Wait… motion controls? Sixaxis refresher.
  • 9:00 The multiplayer component of the game
  • 13:15 We start back at the beginning
  • 14:45 The aesthetic of the game
  • 16:45 Jacob’s favourite part of the game
  • 18:20 *gasp* “There are enemies?”
  • 19:30 Travis takes us under the sea
  • 20:50 The game opens in the desert
  • 25:58 Austin Wintory’s music is excellent
  • 28:15 The cutscenes and a little bit more about the story
  • 31:10 Terminator: Journey
  • 32:01 Into the depths of darkness and The Guardians
  • 36:55 The snowy area
  • 38:05 Jacob compares this game to Brothers: A Tale of Two Sons
  • 39:05 Back to the snow and Travis meets another player
  • 42:50 The collapse
  • 44:45 What does the story mean?
  • 49:35 Mike cries and Life of Pi
  • 52:18 Wrap-up
  • 54:44 A fun fact about Jenova Chen

024: Interview with Victor Magnuson (Fatshark Games)

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After playing through Warhammer: The End Times – Vermintide, Moe and Jacob had a conversation over Discord with Victor Magnuson. Victor is a Game Designer and Producer at Fatshark Games in Stockholm, Sweden. The team at Fatshark is currently working on Warhammer: Vermintide 2, a sequel to the highly successful original game.

Moe and Jacob talk about Victor’s jump from finance to game design, the history of Fatshark Games, how they began work on the Warhammer IP, the community they have built around the franchise and the upcoming Warhammer: Vermintide 2.

An open beta for Warhammer: Vermintide 2 is launching soon and the release date for the game will be announced in the near future.

Player: Jacob McCourt (@JacobMcCourt) & Moe Murtadi (@mmurtadi)

Guest: Victor Magnuson (@Zarpan)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes:

  • 1:00 Victor and Moe talk about their shared transition away from the Finance Industry
  • 5:34 Victor’s journey at Fatshark Games (covering GRIN, Quality Assurance and Game Design)
  • 9:53 How did Fatshark get connected with Games Workshop?
  • 11:58 How do you interact with Games Workshop on the game?
  • 14:44 What’s the pitch and the pillars for Warhammer: Vermintide?
  • 18:00 Victor talks about why they supported Warhammer: Vermintide for so long with DLC (while comparing the game to Rainbow Six: Siege)
  • 20:45 How does Fatshark interact with their active community?
  • 23:23 We transition to Vermintide 2, Victor talks about the difference between V1 and V2
  • 25:50 Victor talks about the addition of the Chaos Faction to Vermintide 2
  • 27:57 The addition of Career Paths in Vermintide 2
  • 31:27 Victor talks about the difference between the loot systems in Vermintide 1 and Vermintide 2
  • 33:23 We talk about the game’s Spawn Director
  • 36:32 We ask Victor what he is most exciting to watch and play when development on Vermintide 2 wraps up
  • 37:39 Details about the game’s release date and beta

 

 

023: Hotline Miami

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We get ultra-violent in 1989 with Hotline Miami.

Developer: Dennation Games & Abstraction Games (PlayStation Ports) | Publisher: Devolver Digital | Release Date: October 23rd, 2012

Jacob, Mike and Moe ask questions about violence, throw knives and wear masks to hide their true feelings. “Moe Mask, Mo’ Bullets.” Our next episode features ZombiU and/or Zombi and launches on February 21st!

You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 3:05 Our past experiences with Hotline Miami
  • 4:30 Using a mouse and keyboard vs. a controller (Jacob also brings up the Vita again)
  • 5:35 We take a crack at explaining the premise
  • 7:40 We bring up the Complex Hotline Miami documentary (hey, it’s good)
  • 8:00 We compare Hotline Miami to GTA/GTA 2
  • 10:05 The look of Hotline Miami (“it’s a vibe” *DJ Khaled voice*)
  • 11:15 The controls of Hotline Miami (including the lock-on feature)
  • 13:00 Hotline Miami’s Masks
  • 15:57 The knives of Hotline Miami and Mike tried a “no gun playthrough”
  • 18:00 The problem with multi-level complexes and Jacob’s true feelings come out
  • 20:00 A game that beats the poop out of you
  • 21:25 Are we sociopaths… bringing it back to Spec Ops: The Line
  • 24:25 Don’t play the game with the sound off
  • 27:30 Jacob brings up Cactus & “…this game is […] better than the sum of its parts.”
  • 29:00 Mike explains the story
  • 33:29 The shift from Jacket to Biker
  • 35:22 The end of the game
  • 38:20 Is the game about mental illness?
  • 40:30 How a developer’s break-up affected the game
  • 44:00 The four questions and tying this game to Bioshock and The Stanley Parable
  • 47:40 How our age affected our thoughts about the violence
  • 50:00 Jacob hates the doors
  • 51:13 How did we rank in the game & how we combo
  • 52:35 How would you recommend playing the game?

022: Warhammer: The End Times – Vermintide

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We conquer some virtual humanoid rats in Warhammer: The End Times – Vermintide.

Developer: Fatshark AB | Publisher: Fatshark AB | Release Date: October 23, 2015

Jacob, Mike, Moe and special guest Kevin Reaburn talk about Swedish video game developers, dopamine loops, crowd control and rolling dice. “Let me sell you some Vermintide, son.” Our February episodes are Hotline Miami (February 7th) and ZombiU/Zombi (February 21st)!

You can now e-mail us your questions! Send questions about past episodes or questions about us to questions@leftbehindgame.club!

Players: Jacob McCourt (@JacobMcCourt), Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Kevin Reaburn

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub

Show Notes (spoilers):

  • 1:10 Introducing our guest, Kevin Reaburn
  • 2:20 What does Warhammer: The End Times – Vermintide mean?
  • 3:00 The story of Fatshark
  • 4:45 Licensing in video games 101
  • 5:30 Our experience with other Warhammer games (correction: the Warhammer 40,000: Dawn of War series is developed by Relic and published by Sega)
  • 6:50 How did we play the game?
  • 8:30 This game is Left 4 Dead, yo.
  • 10:10 The game’s story
  • 13:20 The inn and drinking the beer
  • 14:00 Our first big take-home in 3… 2… 1…
  • 14:35 Kevin, Jacob and Mike talk about their guide
  • 15:10 We give you an introduction to the characters/classes/weapons
  • 19:45 Mike’s devious Kevin secret is revealed
  • 20:28 “Zero Dark Mike” aka when Kevin and Jacob screwed up
  • 21:25 Jacob explains Ranald’s Bones
  • 23:25 Mike, Jacob and Kevin thank our Vermintide guide, who restored our faith in humanity
  • 25:00 A breakdown of the enemy types
  • 27:22 The AI’s helpful cues and quips (ft. some helpful radio salesmen)
  • 29:38 The voice acting
  • 30:48 Subtitles and the PC centric UI (ft. Dead Rising)
  • 32:15 An aside about PC matchmaking
  • 33:25 Autodesk Stingray, Unreal and Unity
  • 35:00 Jacob hated this game at first
  • 37:15 Kevin chimes in
  • 38:40 “The game is in the rotation”
  • 40:50 We continue to talk through the enemy types
  • 46:25 The game’s weapon system, the Forge and the Shrine of Solace
  • 50:05 The game’s DLC and level structure
  • 50:45 Warhammer: Vermintide 2
  • 51:35 Level design in the game
  • 57:00 Mike was dragging our party along… Jacob needed better weapons
  • 58:10 The game’s graphics
  • 58:45 Jacob brings it back to Dead Island
  • 59:15 The satisfaction (and the sound) of a “clean cut”
  • 1:00:50 End of level stats breakdowns
  • 1:01:45 “The butt pat” and hanging out with friends
  • 1:03:20 Jacob, Mike and Kevin’s epic save and Olesya’s Coach
  • 1:05:00 Closing thoughts
  • 1:05:30 Jacob brings it back to “The Rock” and Jumanji