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063: Bastion

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We deal with the aftermath of the calamity and all things Bastion.

Developer: Supergiant Games | Publisher: Warner Bros. Interactive Entertainment | Release Date:  July 20, 2011

Jacob, Moe, Mike and Nick do their part in rebuilding civilization while admiring the designs and sounds of the game

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:56 – We’re playing Bastion… on Vita?
  • 2:30 – What we knew coming into the game
  • 4:45 – XBLA… remember that? what we played on
  • 6:50 – What IS Bastion?
  • 9:50 – The audio and Narrator are great, I don’t care what you say
  • 10:40 – Action RPGs and Platforming
  • 12:00 – Our choice of weapons
  • 14:52 – What is THE Bastion?
  • 19:00 – Difficulty mods and the risk/reward of them
  • 30:00 – The enemies in this game feel natural
  • 33:42 – WE’RE ROLLIN ROLLIN ROLLIN ROLLIN (WOOO)
  • 34:40 – This devolves into a puddle of wrestling talk and references
  • 36:15 – The story and narrative
  • 43:00 – Zulf is like Thanos
  • 47:00 – The first choice and consequence of our actions
  • 49:30 – Supergiant sequels
  • 51:00 – The second choice you have to make
  • 54:00 – Do we recommend it?
  • 1:00:00 – The wrap-up and where you can find us

062: Undertale

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We go on some weird dates in Undertale.

Developer: Toby Fox | Publisher: Toby Fox | Release Date: September 15, 2015

Jacob and Travis question their morality, flirt with mommies, go down to bullet hell and discover who’s the better person (it’s not Jacob).

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Player: Jacob McCourt (@JacobMcCourt)

Special Guest: Travis Colenutt (@TravisColenutt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Additional music this week:

  • Cold open music: Undertale OST 001 – Once Upon a Time by Toby Fox
  • Credits music: Hopes and Dreams / Save the World (Undertale) – GaMetal Remix by GaMetal

Show Notes (spoilers):

  • 1:40 Two warnings before we start the show (aka reverse marketing)
  • 2:45 The setup of Undertale
  • 3:45 Meeting Flowey and how the game’s battle system works
  • 5:40 Meeting Toriel and the game’s overworld
  • 12:50 Your final Undertale spoiler warning
  • 13:00 Jacob is a bad man; an introduction to the game’s morality system
  • 16:15 Shout-outs to our friends at Video Game Rations (check out their new Undertale podcast & website)
  • 17:20 We talked about the 93 different permutations of the game’s ending (Undertale’s endings in a flowchart)
  • 19:30 Is Jacob more of a Sans or Papyrus (shout-out Inspector Gadget)?
  • 24:45 The Papyrus fight
  • 28:25 Jacob and Travis’ date with Papyrus (shout-out to Mass Effect)
  • 34:00 Jacob = Mettaton + Papyrus & Travis = Alphys + Sans
  • 34:35 Undyne and the Monster Child (and “Toby says no”)
  • 37:20 The music of Undertale
  • 38:20 The enemy variety in Undertale
  • 42:05 Dating Undyne
  • 44:50 The Hotlands, Mettaton and Alphys
  • 50:45 The Mettaton-Alphys twist
  • 51:40 Alphys is like a 2007-era Facebook user
  • 53:00 Cool, but what is it like to play Undertale?
  • 54:40 The Mettaton fight
  • 58:40 Asgore
  • 59:20 Explaining the game’s initial story
  • 1:02:20 The final Sans interaction and the LV/EXP revelation
  • 1:04:50 The Asgore fight
  • 1:06:40 Explaining the differences between weapons
  • 1:09:15 Photoshop Flowey aka Omega Flowey, God Flowey or Flowey X
  • 1:12:00 Jacob deleted his Switch save… thank you Flowey’s Time Machine
  • 1:15:30 Going back to romance Alphys
  • 1:17:50 Deep lore about Flowey and determination
  • 1:20:30 Back to the True Pacifist ending
  • 1:26:00 The Genocide ending (shoutout to Nitro Rad’s Undertale Story Explainer)
  • 1:29:00 The choice that gave Jacob legitimate goosebumps, the consequences of this choice and Sans
  • 1:32:40 Jumping into YouTube videos (like Game Theory’s Who is W.D. Gaster?)
  • 1:34:10 Jacob brings it back to Professional Wrestling with Kenny Omega’s Wrestle Kingdom 13 en trance (Kenny’s Quest)
  • 1:35:55 Our final thoughts and Deltarune

061: Cuphead

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We died thousands of times in Cuphead.

Developer: StudioMDHR | Publisher: StudioMDHR| Release Date: September 29, 2017

Jacob, Mike and special guest Shane Chiasson make a deal with the devil, roll the dice, hold down “X” for many hours and get frustrated by the youth.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)

Special Guests: Shane Chiasson (@chiassoo; check out his YouTube channel)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 What system did you play Cuphead on?
  • 2:30 Re-mapping the controls [Cuphead tips: How to fix the controls (Polygon)]
  • 3:40 Shout-out to old cartoons (Betty Boop, Tom & Jerry and Looney Tunes)
  • 4:45 Cuphead and many E3s
  • 6:00 Shout-out to Bendy and the Ink Machine and a Zombie Walt Disney
  • 6:25 Mike makes us feel old with his “Cuphead Cousin” and Jacob rage quits life
  • 8:00 Boss Run/Boss Rush games that we have played (shout-outs to Scott Pilgrim vs. the World, Castle Crashers and Mega Man X) & Studio MDHR’s influences
  • 10:30 Did we like this game?
  • 12:25 The game’s setup
  • 13:50 Run & Gun and the “Simple” difficulty level
  • 15:00 Power-up/weapon discussions and plane levels
  • 20:20 Our brain solved the tough levels (Jacob enjoys punishment)
  • 23:20 Back to power-up discussions
  • 25:50 The moment Jacob realized that Cuphead is a good video game [Cuphead, Ruiner, and the joy of really hard games (Verge)]
  • 32:30 We get to King Dice and breakdown this insane boss fight [Cuphead boss guide: King Dice in ‘All Bets Are Off’ (Polygon)]
  • 35:10 Tipsy Troop, Chips Bettigan and Mr. Wheezy
  • 37:20 Pip and Dot, Hocus Pocus and Phear Lap
  • 40:10 Who died the most in Cuphead?
  • 42:15 The Devil’s Choice
  • 44:30 Would the game better with a Switch controller [Yup, Cuphead Is Better On the Switch. Here’s Why. (Paste Magazine)]
  • 46:15 Pirouletta, Mangosteen and Mr. Chimes
  • 50:45 Perfect dice parrying
  • 52:40 The Devil and other boss talk
  • 59:05 “It’s a real castle?” and Cuphead 2
  • 1:00:25 Wrap-up

060: Night in the Woods

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We enjoy some small town livin’ in Night in the Woods.

Developer: Infinite Fall | Publisher: Finji | Release Date: February 21, 2017

Jacob, Mike and special guests Travis Colenutt and Jessica Fantauzzo run from right to left, dive deep into our early 20s friendships and relationships, debate the nature of man… AND CRIMES.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Jacob McCourt (@JacobMcCourt) and Michael Ruffolo (@ruffolom)

Special Guests: Travis Colenutt (@TravisColenutt)  and Jessica Fantauzzo (@jesstauzzo)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 We enter the spoiler room brawl right at the beginning
  • 3:00 Tell us about the gameplay from Night in the Woods!
  • 4:05 What does the game look like?
  • 5:05 Jess describes the “Fab Four”
  • 6:25 The town is full of life and great secondary characters
  • 9:10 We imagine our voices for the characters
  • 10:35 Who did we hang out with the most (ft. Jacob’s Gregg voice and a question from Thomas Reiss)?
  • 15:15 More Gregg time (and Jacob’s Angus impression)
  • 19:00 Diving deep into our in-game friendships
  • 21:05 Our favourite characters
  • 24:10 Moving from right to left (thanks to What’s So Great About That?)
  • 25:20 YA Fiction, Coming of Age stories and Night in the Woods (see Scott Benson’s GDC talk & Errant Signal’s NitW video)
  • 27:10 Mae is kind of awful in the beginning… does she grow as a character?
  • 30:10 Gaining a greater appreciation for Night in the Woods as time goes on
  • 31:05 Jacob and Mike get into a debate about the nature of man
    (buckle up)
  • 35:50 Mike ties the debate into Mae’s mirror scenes
  • 37:30 Jacob relates himself to Mae to counter
  • 41:05 Jacob lost the debate, tries to shift the attention to poetry and Selmers
  • 42:20 Mallard the Duck
  • 44:00 The Tooth
  • 45:55 Jacob reads Selmers politically charged poem and we talk about her backstory
  • 48:10 Germ and cut content
  • 49:20 The twist
  • 53:10 The event that sets Part 3 into motion
  • 55:50 Chasing a hooded figure out of town
  • 57:30 Diving into the dream sequences
  • 59:20 Night in the Woods’ version of Rock Band
  • 1:02:25 The search for the ghost(s)!
  • 1:06:00 The goth guarded gate and Mae’s embarrassing stories
  • 1:10:00 Wrecking a bathroom (#crimes)
  • 1:11:15 Hanging out with Angus and learning more about him
  • 1:13:10 The linear path to the game’s conclusion
  • 1:16:45 Mae goes alone for a Night in the Woods (or does she)
  • 1:20:10 Lovecraftian Horror
  • 1:22:00 Mae’s mental health (check out Chloe Spencer’s piece about Night in the Woods entitled “Night In The Woods Treats Depression Like A Part Of Life“)
  • 1:27:30 Talking to an ancient god
  • 1:30:30 The game’s credits and a question from the Ludonarrative Podcast

059: Titanfall 2

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We befriend a robot and talk about APEX Legends in Titanfall 2.

Developer: Respawn Entertainment | Publisher: Electronic Arts | Release Date: October 28, 2016

Moe, Mike and special guests Bobby and Kevin run on walls, jump into huge killer robots and punch fools through the space-time continuum.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Moe Murtadi (@mmurtadi) and Michael Ruffolo (@ruffolom)

Special Guests: Bobby Baird (from the Part Time Gamers Podcast aka PTGCast) and Kevin Reaburn (@ATribeCalledKev)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 What is your experience with Titanfall 2?
  • 5:45 Difficulty levels
  • 7:25 What is Titanfall 2?
  • 10:30 Mike enters the spoiler room brawl and tries to summarize the BT-7274 relationship
  • 12:30 The game’s personality bleeds into the multiplayer
  • 14:30 Loadout differences between APEX Legends and Titanfall 2
  • 20:45 The punching was really good
  • 22:15 Wall running and movement
  • 24:30 Time mechanic?
  • 28:00 We have a lot of questions about the story
  • 30:40 Feelin’ like Master Chief
  • 33:10 We compare Titanfall 2 to Stranger Things?
  • 33:40 Our favourite boss battles in Titanfall 2
  • 38:45 Our favourite moments from the game
  • 45:30 Playing Titanfall 2 makes us think about APEX Legends improvements & Titanfall 3
  • 48:05 Closing thoughts

058: Sly Cooper and the Thievius Raccoonus

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We join Sly, Bentley and Murray as we trek the world of Sly Cooper and the Thievius Raccoonus.

Developer: Sucker Punch Productions | Publisher: Sony Interactive Entertainment | Release Date: September 23, 2002

Jacob and Moe look through everyone’s personal things, dodge minions, and take down 5 bosses to retrieve Sly’s family heirloom, the Thievius Raccoonus.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:38 Jacob breaks down his route in buying and playing sony’s hits
  • 4:10 Pop out colours and similarities to the wolf among us
  • 5:45 What is Sly Cooper and the Thievius Raccoonus
  • 8:15 Sly being Sly
  • 10:06 Repetitive npc’s made it easy to power through
  • 11:58 Moe never actually beat this game but lived his life thinking he did
  • 13:22 Sound effects were great in Sly 2
  • 15:00 Moe concedes, maybe this did age badly
  • 17:41 Jacob’s turret rant
  • 19:20 Moe trolls Jacob and tries to convince him the turret moment with Murray was refreshing to see him in action
  • 22:30 Did this game along with others in the area make us expect better Boss Battles
  • 23:47 What would be the best boss battle in a game
  • 26:00 God of War did it right most of the time with Boss Battles
  • 28:50 All the final bosses were essentially bullied and became evil
  • 31:56 Thoughts on the PS VITA
  • 34:35 The Left Behind Quiz Corner
  • 40:59 Our final thoughts
  • 42:15 A twitter question! Is Murray the biggest ladies man in the Sly Universe?
  • 44:45 Wrap-up

057: SOMA

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We question mankind’s remaining humanity in SOMA.

Developer: Frictional Games | Publisher: Frictional Games | Release Date: September 22, 2015

Jacob, Moe and special guest Jessica Fantauzzo look through everyone’s personal effects, dodge monsters, curl up into the fetal position and question everyone’s motives. Also, we flip a coin.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)

Special Guest: Jessica Fantauzzo (@jfant)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 3:00 The origins of SOMA
  • 8:30 SOMA’s Toronto connection
  • 9:15 A very explicit spoiler warning…
  • 10:10 Simon Jarrett’s start in Toronto
  • 12:00 The brain scan
  • 14:40 The physicality in the game (and Edward Scissorhands)
  • 18:30 What do you mean… they can use doors (like Resident Evil 2’s Mr. X)?
  • 21:20 The first enemy and friendly encounter
  • 26:45 Carl Semken and moral choice
  • 29:25 First contact with Catherine Chun and her “heavenly robotic voice” aka “Pokedex Catherine”
  • 31:05 The room floods… and we question everything…
  • 33:35 Meeting Catherine
  • 37:15 Where we are, what happened to Earth
  • 39:50 Moe made so many notes
  • 41:40 The ARK
  • 44:25 The WAU
  • 46:00 Sarah Lindwall
  • 54:45 “A brand new you”
  • 1:00:50 “Flip a coin”
  • 1:03:35 The “cat buttholes” scattered throughout the game, structure gel and Dr. Johan Ross
  • 1:09:00 Walking on the ocean floor is super dope
  • 1:11:00 Moe wants a kick or a punch in this game (and we sneak in some anime)
  • 1:16:00 Finding Catherine and the final sequence of the game
  • 1:21:20 The ARK survey
  • 1:25:30 The “mirror moment”
  • 1:27:10 The WAU’s end was disappointing
  • 1:29:50 The Left Behind Quiz Corner
  • 1:36:00 Wrap-up

056: Crackdown

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We jump for joy (and orbs) in Crackdown.

Developer: Realtime Worlds | Publisher: Microsoft Game Studios | Release Date: February 20, 2007

Mike and Jacob run very quickly on the streets of Pacific City, shoot so many rockets and kick each other in the face in the pursuit of the greater good.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Michael Ruffolo (@ruffolom) and Jacob McCourt (@JacobMcCourt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:45 Michael starts with the Halo 3 connection
  • 2:50 Game Informer’s thoughts about the game echo our own
  • 3:55 What is Crackdown, Agent?
  • 7:15 Skills for Kills, Agent? No… good load-outs.
  • 9:45 Who is David Jones, Agent?
  • 12:45 Prototype vs. Crackdown
  • 14:00 What do you like most about Crackdown, Agent?
  • 14:45 ORBS!
  • 17:30 A standout boss battle with Olga Romanov
  • 19:45 Michael and Jacob talk about their favorite open-world games
  • 24:15 Cut-scenes and story bits in the game
  • 26:20 Crackdown 2
  • 28:40 “So much of this game is dumb”, including the ending
  • 32:00 The Crackdown co-op experience
  • 36:00 Jacob and Mike play a game of “This or That”
  • 39:00 Jacob brings up Breakdown
  • 42:25 Crackdown 3 and final thoughts

055: Ori and the Blind Forest

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We air dash, double jump and float out of harm’s way in Ori and the Blind Forest.

Developer: Moon Studios | Publisher: Microsoft Game Studios | Release Date: March 11, 2015

Mike, Jacob and special guest Nick O’Hagan-Wong get caressed by the game’s wonderful art and music, died over a thousand times collectively and enter the Left Behind Quiz Corner for the first time. Do they exit? Listen to the end to find out!

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Michael Ruffolo (@ruffolom) and Jacob McCourt (@JacobMcCourt)

Special Guest: Nick O’Hagan-Wong

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 What is a Metroidvania game?
  • 3:00 The Rabbids invade the Left Behind Game Club
  • 3:20 The story of Ori and the Blind Forest and the name game
  • 5:55 Ori is Jesus and Sein is the Holy Spirit?
  • 6:40 The upgrade tree
  • 8:25 Who died the most through their playthrough?
  • 10:45 How about that jump?
  • 11:55 Jacob shares Alex Newhouse’s description of Ori and the Blind Forest
  • 12:35 Airborn Studios does stuff for everyone [Twitter]
  • 13:40 The crew talks about their favourite upgrades
  • 16:25 The gravity puzzles
  • 19:55 Using Soul Links well
  • 21:35 A Dark Souls comparison and other Metroidvania games
  • 23:45 This game looks so good.
  • 26:05 “Jacob’s gonna hate this.”
  • 29:20 What about the story and the characters?
  • 32:15 A Legend of Zelda connection?
  • 33:15 The game’s language
  • 34:05 Jacob brings in Home Alone 2 (somehow)
  • 35:25 Nick got fired up by the difficulty
  • 38:05 Mount Horu was tough
  • 42:00 Escaping Kuro again and the final sequence of the game
  • 46:00 The crew enters the Left Behind Quiz Corner
  • 49:20 Our final thoughts about Ori and the Blind Forest
  • 50:40 The podcast was nominated for three awards at the Canadian Podcast Awards!

054: Shadow Complex

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Developer: Chair Entertainment in association with Epic Games | Publisher: Microsoft Game Studios | Release Date: August 19, 2009

Mike, Moe and special guest Kevin Reaburn stomp around a secret military base throwing grenades at every Metal Gear…. i mean…. “mech” they see.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Michael Ruffolo (@ruffolom) and Moe Murtadi (@mmurtadi)

Special Guest: Kevin Reaburn

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 3:00 Metroid/Castlevania similarities
  • 4:20 What is this game? Do we find the Vice-President?
  • 6:52 This story isn’t as good as we were expecting.
  • 9:00 The mechanics of targeting
  • 10:15 Small game? But didn’t Epic Games make it?
  • 12:45 More Fortnite
  • 13:50 Kevin tries to dig into his issues with the game
  • 15:50 How did this get built secretly? There were definitely Instagram and Snapchat leaks
  • 20:50 Weapons were OP; grenades killed everything
  • 26:00 MOE READS (in real life only)!
  • 27:20 MIKE PROVEN WRONG!
  • 31:30 What part of the suit was your favorite?
  • 38:30 The guys cringe
  • 41:00 The ending and story were so random?
  • 43:10 What was Xbox Live Arcade and how did it effect development
  • 46:30 Our final thoughts, is it a great game, should you leave it behind?