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PODCAST

071: Doom (2016)

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We rip and tear our enemies to shreds as the Doom Slayer in Doom (2016).

Developer: id Software | Publisher: Bethesda Softworks | Release Date: May 13, 2016

Jacob, Mike and Moe go to hell, kill everything in sight and head bang to some sick rock beats while doing it.

The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

If you liked the show, consider giving us a review on iTunes!

Players: Jacob McCourt (@JacobMcCourt), Moe Murtadi (@mmurtadi) and Michael Ruffolo (@ruffolom)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:45 What is DOOM?
  • 4:05 What is our experience with the series?
  • 6:10 Who are John Carmack and John Romero?
  • 8:10 How did we play Doom (2016)?
  • 9:05 How does Doom play (combat chess, glory kills and push forward combat)?
  • 16:20 The guns!
  • 19:50 Weapon mods and limited use weapons (including chainsaw and the BFG-9000)
  • 24:25 Ruins
  • 28:40 Bosses
  • 30:55 Is the story in this one important?
  • 34:20 Sound (shout-out to A & C Games in Toronto)
  • 36:15 Graphics
  • 39:45 The tumultuous story of Doom 4 1.0 aka Call of Doom (see noclip’s documentary about it)
  • 42:15 The things we didn’t like: the Switch port’s price and load times
  • 44:05 User submitted questions (multiplayer mode, sensitivity, “Doom Guy” for Smash and Rip or Tear)
  • 49:20 Final thoughts

Next Shows:

  • Wolfenstein: The New Order – December 4th
  • Detroit: Become Human – January 1st

070: P.T.

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We prepare ourselves for Death Stranding (and Halloween) with the very spooky P.T.!

Developer: 7780S Studios aka Kojima Productions | Publisher: Konami | Release Date: August 12, 2014

Jacob and special guest Jessica Fantauzzo (her 3rd apperance) scream at the top of their lungs many times, learn the worst ways to decorate your home and talk to a bagged lunch.

The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

If you liked the show, consider giving us a review on iTunes!

Player: Jacob McCourt (@JacobMcCourt)

Special Guests: Jessica Fantauzzo (@jfant)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:30 What is P.T.? What did you know about P.T.?
  • 2:40 Who is Hideo Kojima?
  • 3:30 The initial sequence of P.T.
  • 4:30 Who screamed first?
  • 6:05 The setting and bad decor of P.T. (including a “table of regrets”)
  • 9:20 We introduce you to the antagonist, Lisa
  • 11:00 P.T.: “The Corn Maze of Video Games”?
  • 14:50 Picture fragments and Lisa attacks
  • 18:00 New decor in the hallway (like red lights and a bloody fridge) gives us (P.T.)SD
  • 20:30 The writing is on the wall (“Hello!”)
  • 23:40 Lisa sticks to you
  • 25:20 A change in perspective aka “the red hallway”
  • 28:10 The bathroom scene
  • 29:55 The final sequence of P.T. and the heavily scrutinized way to finish the game
  • 34:50 Slient Hills starring Norman Reedus (note: Jacob wants to play Shattered Memories)
  • 35:55 The zeitgeist around P.T., Silent Hill, Hideo Kojima and Konami
  • 37:10 We talk about revelations from two great videos about this: The Grate Debate and Super Bunnyhop
  • 40:25 Closing thoughts about P.T.
  • 45:25 Bloopers

Please note: you cannot get this game on PS4 anymore, but you can get a remade version of the game on itch.io!

Next Shows:

  • DOOM (2016) – November 6th
  • Wolfenstein: The New Order – December 4th

069: Valiant Hearts: The Great War

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We learn about the hard truths of World War I in Valiant Hearts: The Great War

Developer: Ubisoft Montpellier | Publisher: Ubisoft | Release Date: June 24, 2014

Jacob and special guests Travis Colenutt (his 6th appearance) and Katie Lesperance (her 1st appearance) solve tons of puzzles, trek around Europe and talk about the dogs of war.

The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

If you love the show, please consider a review on iTunes. It helps a lot.

Player: Jacob McCourt (@JacobMcCourt)

Special Guests: Travis Colenutt (@TravisColenutt) & Katie Lesperance (@lesperak)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes:

  • 1:30 An introduction to Katie’s gaming preferences
  • 2:40 What did we know about Valiant Hearts beforehand?
  • 3:45 How did we play Valiant Heart: The Great War + our Switch impressions
  • 5:15 How would you describe Valiant Hearts?
  • 6:15 Katie shares her love of the The Curse of Monkey Island & LucasArt vs. Sierra adventure games
  • 9:25 The opening of the game and the five main characters (Emile, Karl, Anna, Freddie and Walt)
  • 11:25 World War 1 and video games
  • 12:35 The game’s partnership with Apocalypse: World War I
  • 15:15 Our big issue with the game: its “tonal whiplash” (spoilers begin at 16:20)
  • 18:50 The unique mechanics for the five main characters
  • 19:20 Katie is a nurse and she has an issue with Anna’s compressions
  • 20:55 THERE’S A DOG… save the doggo!
  • 22:35 Risking Walt’s life in front of a flamethrower
  • 24:00 The Dogs of War and we all thought that Walt was going to die
  • 27:25 Tons of block puzzles… did we like the puzzles?
  • 29:45 Anna’s driving sections
  • 30:30 We talk about UbiArt and compare the game to Scribblenauts and Castle Crashers
  • 32:40 Were all of the puzzles logical?
  • 33:55 Jacob compares the final boss to Metal Gear Solid 4
  • 35:00 Travis struggled with his aim
  • 37:50 The hint system
  • 40:45 Jacob’s story book report and the final sequence of the game (The Nivelle Offensive)
  • 45:15 How emotional did we get with the ending? Cold dead heart or a weeping, sopping mess?
  • 51:15 The music fit the game perfectly
  • 52:15 We fight about character and narrator accents (“some PBS narrator”)
  • 58:00 Some of the cool “comic book-like” visual elements (Katie’s husband called it “trippy”)
  • 59:55 Our final thoughts about Valiant Hearts + Jacob’s recommendation: The Lion’s Song
  • 1:04:25 Please let us know if you know about Tintin in our Discord

068: Splinter Cell: Conviction

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We mark and execute our foes in Splinter Cell: Conviction.

Developer: Ubisoft Montreal | Publisher: Ubisoft | Release Date: April 13, 2010

Jacob and Moe give their best Michael Ironside impressions, use some cool gadgets and talk too much about movies.

The Left Behind Game Club is a monthly game club podcast with a focus on positivity & community. To talk to members of the community, join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage!

If you love the show, please consider a review on iTunes. It helps a lot.

Players: Moe Murtadi (@mmurtadi) and Jacob McCourt (@JacobMcCourt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:50 Our history with Splinter Cell (with SOCOM/Hitman talk)
  • 4:30 How did we play Splinter Cell: Conviction (including a story about Ubisoft Uplay)
  • 5:10 Playing the game with a controller on PC
  • 6:05 Jacob shows off his Splinter Cell: Conviction (Collector’s Edition) aka great audio
  • 7:35 Jacob explores the Clancyverse (Ghost Recon, H.A.W.X. and EndWar)
  • 8:45 Jacob reads Kevin Van Ord’s Verdict on the game (read his Xbox 360 review)
  • 11:40 The controls and gameplay of Splinter Cell: Conviction
    • 11:55 Using the dark
    • 13:20 Using your snake cam
  • 14:10 The Michael Ironside talk begins (Command & Conquer and Jacob looks at his face for the first time)
  • 16:10 The Batman, 24 and My Hero Academia variety minute
  • 18:05 Continued talk about controls and gameplay
    • 18:10 Mark & Execute
    • 22:10 Last Known Position
    • 23:30 Using cover in the game
    • 25:10 Interrogations (and Monster Closets)
  • 27:00 The LBGC’s Chief Guns Officer chimes in on Splinter Cell: Conviction’s weapons
  • 29:30 Gadget talk
  • 33:00 A follow-up on the control (they may be too loose)
  • 34:10 Storytelling in the environment (with a What Remains of Edith Finch callback)
  • 37:00 Comparing Splinter Cell: Conviction to today’s graphics
  • 39:00 The sound in Splinter Cell: Conviction
  • 39:50 Where should you start with Splinter Cell?
  • 41:35 Jacob’s Splinter Cell: Conviction Book Report
  • 46:00 Who is Megiddo (with slight Metal Gear Solid spoilers)
  • 47:15 Jacob compares Splinter Cell: Conviction to Steven Seagal’s Under Siege 2
  • 48:45 Product placement in the game #brands
  • 49:35 Our final thoughts about Splinter Cell: Conviction
  • 52:55 A special shout-out to the The Player Player Podcast

067: Hellblade Senua’s Sacrifice

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What do the voices in your head sound like?

Developer: Ninja Theory | Publisher: Ninja Theory  | Release Date:  August 8, 2017

Jacob and Mike take a dive into psychosis as they recount their experience with runes and Norse mythology.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Michael Ruffolo (@ruffolom) and Jacob McCourt (@JacobMcCourt)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 What did we know about Hellblade coming into this?
  • 4:49 How did we play Hellblade?
  • 6:25 Hellblade is just puzzle solving and combat, right?
  • 8:00 Solving puzzles wasn’t rewarding
  • 9:05 Astaroth from Soul Calibur makes an appearance
  • 10:00 Jacob really enjoyed the combat and Mike is surprised
  • 11:45 How difficult did we find it?
  • 13:20 If this was longer, we would have needed more variation in gameplay
  • 14:30 What are the stakes in the game?
  • 15:20 If you die, your save gets lost?!
  • 16:39 There’s a documentary in the game that we watched after playing
  • 17:40 Psychopathy vs Psychosis
  • 18:00 Jacob loved the sound design and acting
  • 18:36 Ninja Theory used video of actors acting in the game, instead of models
  • 20:25 Senua’s actress was great
  • 21:00 Wait, so what was the story the game tells?
  • 23:15 Jacob loved the trials at the tree, and Mike hates the Blindness trial
  • 25:20 Mike lays out the reasons it didn’t connect with him
  • 26:00 Jacob makes a good attempt at explaining it
  • 27:20 The Darkness and the different boss battles
  • 29:30 Road to Helheim, Hela and the final boss battle
  • 32:00 Hellblade went right over Mike’s head, but thankfully Jacob gets it
  • 34:05 There are things this game has done that no other has attempted
  • 37:47 Jacob wouldn’t recommend it to everyone but would recommend it
  • 38:40 Closing thoughts

066: Bioshock

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We take a stroll through Rapture and see what Andrew Ryan has built.

Developer: Irrational Games | Publisher: 2K Games  | Release Date:  August 21, 2007

Mike, Jacob and Moe share stories about the great year 2007 was for games, how they came to Bioshock, and whether the twist holds up in the current day and age.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Michael Ruffolo (@ruffolom), Jacob McCourt (@JacobMcCourt), and Moe Murtadi (@mmurtadi)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:00 What did we know about Bioshock coming into this?
  • 4:30 Bioshock was like going to Disney world
  • 5:10 2007 was a great year for games
  • 7:25 Expectations were high and it broke Mike’s heart playing it again
  • 8:15 Do the game mechanics age well?
  • 8:40 “The Citizen Kane of Games” and Roger Ebert
  • 10:10 How did we play it? PC, console, original and remaster
  • 11:58 What is Bioshock and how does it start?
  • 13:15 Morality system and consequences (or lack thereof)
  • 13:50 Who is Andrew Ryan?
  • 15:30 Splicers and Atlas
  • 16:30 What does the game look like? Answer: dark and creepy
  • 19:10 Rapture feels like a character
  • 20:00 This game still looks good, and looked great back in the day
  • 20:45 What are Plasmids?
  • 22:00 What is Adam and Eve and where did it come from? Sea slugs and superhumans
  • 23:15 “Little Sisters are Demons”
  • 24:00 Big Daddies are like momma bears and just as tough
  • 26:00 How did you take down Big Daddies?
  • 28:00 Incinerate and Shock
  • 28:50 Plasmids and the wrench
  • 30:15 Jacob feels the gameplay is dated
  • 32:30 KOTOR is the best game ever made and Mike’s co-hosts are trollish dickheads 🙂
  • 33:30 The AI is really good
  • 34:20 What are your favourite parts of the game?
  • 38:30 Jacob and Mike geek out over Fort Frolic and Sander Cohen
  • 41:30 What did you do with the Little Sisters? Jacob McCourt is a bad man
  • 45:00 Tennenbaum and the different endings
  • 48:30 Bioshock and the illusion of choice
  • 51:00 Frustrated with a second playthrough
  • 52:00 The bad PS3 port made Mike happy
  • 53:20 Jacob felt it drags on and doesn’t end well
  • 54:00 What we felt about the ending
  • 55:00 Randian Objectivism and the politics of the game
  • 59:00 Simple impressions on the sequels, Bioshock 2 and Bioshock Infinite
  • 1:01:00 LBGC connection to Bioshock 2
  • 1:03:00 What’s next for Ken Levine?
  • 1:04:30 Sharing our final thoughts and takeaways
  • 1:05:20 Mike almost got a regrettable Bioshock tattoo

065: Catherine

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We talk extensively about our romantic relationship because of Catherine.

Developer: Atlus | Publisher: Atlus (in most regions)  | Release Date:  February 17, 2011

Mike, Jacob and special guests Shay Whiston and Rocco Tenaglia III let their feelings out, talk about cursed puzzle games and really get to know each other on a personal level.

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Players: Michael Ruffolo (@ruffolom) and Jacob McCourt (@JacobMcCourt)

Special Guests: Shay Whiston (@ShaelynTai) and Rocco Tenaglia III (@SixHundredBucks)

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 2:50 What is Catherine?
  • 5:15 “How do slip into an affair?” Alcohol.
  • 8:00 Mike pre-ordered Catherine
  • 9:25 We talk about Catherine’s puzzle gameplay by comparing the game to Q*Bert and Pushmo
  • 11:40 What’s the anime part of Catherine?
  • 12:50 What about choice in Catherine?
  • 14:50 The binary morality system in the game
  • 16:20 Jacob brings in the Bechdel Test
  • 19:50 Vincent is so frustrating
  • 21:50 Sheep = People?
  • 22:35 The curse
  • 25:10 The overarching plot of Catherine
  • 26:55 The art-style (in-engine vs. pre-rendered cutscenes)
  • 28:40 The music in Catherine
  • 29:30 The voice-overs in Catherine (Troy Baker & Laura Bailey)
  • 30:30 Going into the washroom for… stuff?
  • 32:35 New techniques? Rapunzel game?
  • 34:45 How you’re supposed to play Catherine (with callbacks to our The Witness episode)
  • 36:35 Catherine and its take on relationships
  • 40:15 Did Catherine change your take on relationships?
  • 42:00 Michael’s in the Hot Seat
  • 47:35 We enter the confessional and give our moral takes
  • 54:50 Baby play
  • 56:40 Wrap-up
  • 58:00 Rocco talks about his new book, How to Write a Book And Make At Least Six Hundred Dollars

064: Our Top 3 of E3 2019 Special

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We talk about video games on our 2019 E3 Special!

Jacob, Moe and Mike break the Game Club mold by talking about E3 2019!

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes:

  • 2:00 The Format of our E3 Special
  • 2:45 We head into AnimeLand to talk about My Hero Academia (and Disney’s Sky High)
  • 4:15 Jacob’s #3: Fire Emblem: The Three Houses
  • 7:05 Jacob #2 & Moe’s #1: Pokemon Sword and Shield
  • 9:00 Mike’s Pokemon Defense: Totally Not Mark’s Pokemon: The Devolving Designs (ft. Tom O’Regan)
  • 12:15 Don’t forgot about Pokemon Home, Pokemon Sleep and Pokemon Go Plus Plus!
  • 13:10 Jacob #1: Control (and Psi-Ops: The Mindgate Conspiracy)
  • 18:50 Mike’s #1: Fable 4 (and signing Peter Molyneux’s wall)
  • 22:30 Mike’s #2: Watch Dogs: Legion (and our love for Driver: San Francisco)
  • 25:45 Mike’s #3: The Opportunity Caused by Sony’s E3 Absence (probably from Microsoft)
  • 30:40 Moe’s #2: An Update to APEX Legends or a new Battle Royale
  • 34:35 Moe’s #3: Surprises!
  • 38:10: Games Gone’s Most Anticipated Games from E3 2019!
  • 39:00 Video Game Rations’s Most Anticipated Games & News from E3 2019!
  • 41:15 Community Voice Clips & Comments
  • 44:35 Wrap-Up

Additional Music:

  • Cold, In My Mind (from Psi-Ops: The Mindgate Conspiracy)

Our E3 2018 picks:

  • Moe’s Top 3:
    • Super Smash Brothers for Switch
    • Pokemon: Let’s Go Pikachu and Pokemon: Let’s Go Eevee
    • Spider-Man
  • Jacob’s Top 3
    • Ghost of Tsushima
    • The Last of Us Part II
    • Rage 2
  • Mike’s Top 3
    • Anthem
    • Fallout 76
    • Beyond Good and Evil 2

063: Bastion

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We deal with the aftermath of the calamity and all things Bastion.

Developer: Supergiant Games | Publisher: Warner Bros. Interactive Entertainment | Release Date:  July 20, 2011

Jacob, Moe, Mike and Nick do their part in rebuilding civilization while admiring the designs and sounds of the game

Join our Discord server! Go to LeftBehindGame.Club and scroll down to the Discord section of the homepage! If you love the show, please consider a review on iTunes. It helps a lot.

Website: LeftBehindGame.Club | Twitter: @LeftBehindClub | Instagram: @LeftBehindGameClub

Show Notes (spoilers):

  • 1:56 – We’re playing Bastion… on Vita?
  • 2:30 – What we knew coming into the game
  • 4:45 – XBLA… remember that? what we played on
  • 6:50 – What IS Bastion?
  • 9:50 – The audio and Narrator are great, I don’t care what you say
  • 10:40 – Action RPGs and Platforming
  • 12:00 – Our choice of weapons
  • 14:52 – What is THE Bastion?
  • 19:00 – Difficulty mods and the risk/reward of them
  • 30:00 – The enemies in this game feel natural
  • 33:42 – WE’RE ROLLIN ROLLIN ROLLIN ROLLIN (WOOO)
  • 34:40 – This devolves into a puddle of wrestling talk and references
  • 36:15 – The story and narrative
  • 43:00 – Zulf is like Thanos
  • 47:00 – The first choice and consequence of our actions
  • 49:30 – Supergiant sequels
  • 51:00 – The second choice you have to make
  • 54:00 – Do we recommend it?
  • 1:00:00 – The wrap-up and where you can find us